Photon Fusion
1.1.13
Result of a movement query. More...
Public Attributes | |
| Vector3 | AvgNormal |
| Average normal of all collisions. More... | |
| int | Contacts |
| Total number of collisions found in this execution of the movement query. More... | |
| Vector3 | Correction |
| Full correction vector to move out of collisions. More... | |
| bool | Grounded |
| True if at least one collision (not necessarily closest) qualifies as ground. More... | |
| Vector3 | GroundNormal |
| Surface normal of the closest collision that qualifies as ground, if any. More... | |
| Vector3 | NearestNormal |
| Surface normal of the nearest collision. More... | |
| float | Penetration |
| Magnitude of the penetration over the nearest normal. More... | |
| Vector3 | SlopeTangent |
| Surface tangent (recommended movement direction) in case of a slope (based on gravity). More... | |
| Vector3 | Tangent |
| Surface tangent (recommended movement direction) in case there's a desired direction passed. More... | |
| MovementType | Type |
| Recommended type of movement based on found collisions. More... | |
Result of a movement query.
| Vector3 AvgNormal |
Average normal of all collisions.
| int Contacts |
Total number of collisions found in this execution of the movement query.
| Vector3 Correction |
Full correction vector to move out of collisions.
| bool Grounded |
True if at least one collision (not necessarily closest) qualifies as ground.
| Vector3 GroundNormal |
Surface normal of the closest collision that qualifies as ground, if any.
| Vector3 NearestNormal |
Surface normal of the nearest collision.
| float Penetration |
Magnitude of the penetration over the nearest normal.
| Vector3 SlopeTangent |
Surface tangent (recommended movement direction) in case of a slope (based on gravity).
| Vector3 Tangent |
Surface tangent (recommended movement direction) in case there's a desired direction passed.
| MovementType Type |
Recommended type of movement based on found collisions.