Fusion Start Arguments, used to configure the simulation mode and other settings More...
Public Attributes | |
GameMode | GameMode |
Game Mode in which this peer will start More... | |
string | SessionName |
Photon Cloud Session Name used either to Create or Join a Session More... | |
NetAddress? | Address |
Binding Address More... | |
INetworkObjectPool | ObjectPool |
Object pool to use More... | |
INetworkSceneManager | SceneManager |
See INetworkSceneManager. More... | |
NetworkProjectConfig | Config |
Custom NetworkProjectConfig used to start the simulation More... | |
int? | PlayerCount |
Number of players allowed to connect to this peer, when running in Server Mode More... | |
SceneRef? | Scene |
Scene that will be set as the starting Scene when running in Server Mode More... | |
Action< NetworkRunner > | Initialized |
Callback that is invoked when the Fusion has fully started More... | |
bool | DisableNATPunchthrough |
Flag to disable the NAT Punchthrough implementation and connect only via Relay More... | |
Type[] | CustomCallbackInterfaces |
User defined callback interfaces we will provide O(1) constant time lookup for More... | |
byte[] | ConnectionToken |
Connection token sent by client to server. Not used in shared mode. More... | |
Dictionary< string, SessionProperty > | SessionProperties |
Custom Session Properties. This dictionary can be used to either setup the initial Session Properties when creating a Session but also to set the matchmaking filters when joining a Random Session. More... | |
string | CustomLobbyName |
Session Custom Lobby to be published in More... | |
string | CustomSTUNServer |
Specify a Custom STUN Server used to Resolve the peer Reflexive Addresses More... | |
AuthenticationValues | AuthValues |
Custom Authentication Data More... | |
AppSettings | CustomPhotonAppSettings |
Custom Photon Application Settings More... | |
bool | DisableClientSessionCreation |
Disables the Session creation when starting a Client with an specific Session Name More... | |
HostMigrationToken | HostMigrationToken |
Host Migration Token used when restarting the Fusion Simulation More... | |
Action< NetworkRunner > | HostMigrationResume |
Callback invoked when the new Host is migrating from the old Host state More... | |
Fusion Start Arguments, used to configure the simulation mode and other settings
NetAddress? Address |
Binding Address
AuthenticationValues AuthValues |
Custom Authentication Data
NetworkProjectConfig Config |
Custom NetworkProjectConfig used to start the simulation
byte [] ConnectionToken |
Connection token sent by client to server. Not used in shared mode.
Type [] CustomCallbackInterfaces |
User defined callback interfaces we will provide O(1) constant time lookup for
string CustomLobbyName |
Session Custom Lobby to be published in
AppSettings CustomPhotonAppSettings |
Custom Photon Application Settings
string CustomSTUNServer |
Specify a Custom STUN Server used to Resolve the peer Reflexive Addresses
bool DisableClientSessionCreation |
Disables the Session creation when starting a Client with an specific Session Name
bool DisableNATPunchthrough |
Flag to disable the NAT Punchthrough implementation and connect only via Relay
Action<NetworkRunner> HostMigrationResume |
Callback invoked when the new Host is migrating from the old Host state
Host Migration Token used when restarting the Fusion Simulation
Action<NetworkRunner> Initialized |
Callback that is invoked when the Fusion has fully started
INetworkObjectPool ObjectPool |
Object pool to use
int? PlayerCount |
Number of players allowed to connect to this peer, when running in Server Mode
SceneRef? Scene |
Scene that will be set as the starting Scene when running in Server Mode
INetworkSceneManager SceneManager |
See INetworkSceneManager.
string SessionName |
Photon Cloud Session Name used either to Create or Join a Session
Dictionary<string, SessionProperty> SessionProperties |
Custom Session Properties. This dictionary can be used to either setup the initial Session Properties when creating a Session but also to set the matchmaking filters when joining a Random Session.