Stores the global state of a simulation More...
Public Attributes | |
fixed int | _size [WORDS] |
int | MaxPlayers |
Current player count More... | |
fixed ulong | PlayersActive [4] |
SceneRef | Scene |
Current Scene Ref More... | |
SimulationModes | ServerMode |
Current Simulation Mode More... | |
Static Public Attributes | |
const int | SIZE = WORDS * Allocator.REPLICATE_WORD_SIZE |
Total size of the Global State More... | |
const int | WORDS = 32 |
Total size of the Global State in 4 byte words More... | |
Stores the global state of a simulation
int MaxPlayers |
Current player count
fixed ulong PlayersActive[4] |
SceneRef Scene |
Current Scene Ref
SimulationModes ServerMode |
Current Simulation Mode
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static |
Total size of the Global State
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static |
Total size of the Global State in 4 byte words