Photon Fusion 2.0.12

Static Public Member Functions | List of all members
RuntimeUnityFlagsSetup Class Reference

Contains methods to setup runtime _flags for Unity. More...

Static Public Member Functions

static void Check_ENABLE_IL2CPP ()
 Checks if the ENABLE_IL2CPP flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_ENABLE_MONO ()
 Checks if the ENABLE_MONO flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_NET_4_6 ()
 Checks if the NET_4_6 flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_NET_LEGACY ()
 Checks if the NET_LEGACY flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_NET_STANDARD_2_0 ()
 Checks if the NET_STANDARD_2_0 flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_NET_STANDARD_2_1 ()
 Checks if the NET_STANDARD_2_1 flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_NETFX_CORE ()
 Checks if the NETFX_CORE flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_2019_4_OR_NEWER ()
 Checks if the UNITY_2019_4_OR_NEWER flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_6000_0_OR_NEWER ()
 Checks if the UNITY_6000_0_OR_NEWER flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_64 ()
 Checks if the UNITY_64 flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_EDITOR ()
 Checks if the UNITY_EDITOR flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_FUSION ()
 Checks if the UNITY_FUSION flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_GAMECORE ()
 Checks if the UNITY_GAMECORE flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_SWITCH ()
 Checks if the UNITY_SWITCH flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_WEBGL ()
 Checks if the UNITY_WEBGL flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_WSA ()
 Checks if the UNITY_WSA flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Check_UNITY_XBOXONE ()
 Checks if the UNITY_XBOXONE flag is set and updates the _flagsDotNetVersion accordingly. More...
 
static void Reset ()
 Resets all runtime _flags to their default values. More...
 

Detailed Description

Contains methods to setup runtime _flags for Unity.

Member Function Documentation

◆ Check_ENABLE_IL2CPP()

static void Check_ENABLE_IL2CPP ( )
static

Checks if the ENABLE_IL2CPP flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_ENABLE_MONO()

static void Check_ENABLE_MONO ( )
static

Checks if the ENABLE_MONO flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_NET_4_6()

static void Check_NET_4_6 ( )
static

Checks if the NET_4_6 flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_NET_LEGACY()

static void Check_NET_LEGACY ( )
static

Checks if the NET_LEGACY flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_NET_STANDARD_2_0()

static void Check_NET_STANDARD_2_0 ( )
static

Checks if the NET_STANDARD_2_0 flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_NET_STANDARD_2_1()

static void Check_NET_STANDARD_2_1 ( )
static

Checks if the NET_STANDARD_2_1 flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_NETFX_CORE()

static void Check_NETFX_CORE ( )
static

Checks if the NETFX_CORE flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_2019_4_OR_NEWER()

static void Check_UNITY_2019_4_OR_NEWER ( )
static

Checks if the UNITY_2019_4_OR_NEWER flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_6000_0_OR_NEWER()

static void Check_UNITY_6000_0_OR_NEWER ( )
static

Checks if the UNITY_6000_0_OR_NEWER flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_64()

static void Check_UNITY_64 ( )
static

Checks if the UNITY_64 flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_EDITOR()

static void Check_UNITY_EDITOR ( )
static

Checks if the UNITY_EDITOR flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_FUSION()

static void Check_UNITY_FUSION ( )
static

Checks if the UNITY_FUSION flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_GAMECORE()

static void Check_UNITY_GAMECORE ( )
static

Checks if the UNITY_GAMECORE flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_SWITCH()

static void Check_UNITY_SWITCH ( )
static

Checks if the UNITY_SWITCH flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_WEBGL()

static void Check_UNITY_WEBGL ( )
static

Checks if the UNITY_WEBGL flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_WSA()

static void Check_UNITY_WSA ( )
static

Checks if the UNITY_WSA flag is set and updates the _flagsDotNetVersion accordingly.

◆ Check_UNITY_XBOXONE()

static void Check_UNITY_XBOXONE ( )
static

Checks if the UNITY_XBOXONE flag is set and updates the _flagsDotNetVersion accordingly.

◆ Reset()

static void Reset ( )
static

Resets all runtime _flags to their default values.