Enables a special inspector drawer for Unity Rect type, specially designed for editing RectTransforms using normalized values.
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| | NormalizedRectAttribute (bool invertY=true, float aspectRatio=0) |
| | Constructor for NormalizedRectAttribute. InvertY inverts Y handling, for RectTransforms which treat lowerRight as origin, rather than upper left.
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float | AspectRatio |
| | Set the Aspect Ratio.
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bool | InvertY |
| | Signal if Y should be inverted.
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Enables a special inspector drawer for Unity Rect type, specially designed for editing RectTransforms using normalized values.
◆ NormalizedRectAttribute()
| NormalizedRectAttribute |
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bool | invertY = true, |
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float | aspectRatio = 0 ) |
Constructor for NormalizedRectAttribute. InvertY inverts Y handling, for RectTransforms which treat lowerRight as origin, rather than upper left.
- Parameters
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| invertY | Invert Y handling |
| aspectRatio | Expressed as Width/Height, this defines the ratio of the box shown in the inspector. Value of 0 indicates game window resolution will be used. |