Photon Fusion
2.1.1
Default implementation of INetworkRunnerUpdater that uses the Unity PlayerLoop. More...
Inherits INetworkRunnerUpdater.
Classes | |
| struct | NetworkRunnerRender |
| Used to invoke NetworkRunner.RenderInternal in the PlayerLoop. More... | |
| struct | NetworkRunnerUpdate |
| Used to invoke NetworkRunner.UpdateInternal(double) in the PlayerLoop. More... | |
Static Public Member Functions | |
| static bool | RegisterInPlayerLoop (NetworkRunnerUpdaterDefaultInvokeSettings updateSettings, NetworkRunnerUpdaterDefaultInvokeSettings renderSettings) |
| Registers in the PlayerLoop. | |
| static bool | UnregisterFromPlayerLoop () |
| Unregisters from the PlayerLoop. | |
Public Attributes | |
| NetworkRunnerUpdaterDefaultInvokeSettings | RenderSettings |
| Default settings for the NetworkRunner Render Loop. | |
| NetworkRunnerUpdaterDefaultInvokeSettings | UpdateSettings |
| Default settings for the NetworkRunner Update Loop. | |
Default implementation of INetworkRunnerUpdater that uses the Unity PlayerLoop.
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static |
Registers in the PlayerLoop.
| updateSettings | Update settings. |
| renderSettings | Render settings. |
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static |
Unregisters from the PlayerLoop.