Manages and references the current instance of NetworkProjectConfig More...
Inherits AssetObject.
Static Public Member Functions | |
static LocalPhysicsMode | ConvertPhysicsMode (NetworkProjectConfig.PhysicsEngines engine) |
static string | GetSerializedConfigForRelay () |
Public Attributes | |
string[] | AssembliesToWeave |
NetworkProjectConfig | Config = new NetworkProjectConfig() |
string | PrefabAssetsContainerPath = string.Empty |
Path to NetworkPrefabAssetCollection asset (created on demand if non-existent), which will serve as a host for lightweight NetworkPrefabAsset assets. They can be used to reference prefabs alternatively to NetworkPrefabRef and regular NetworkObject references, offering the best of two worlds: decoupling and Find References support. Suggested path: Assets/Photon/Fusion/User/NetworkPrefabAssetCollection.asset More... | |
NetworkPrefabSourceUnityBase[] | Prefabs = Array.Empty<NetworkPrefabSourceUnityBase>() |
An auto-generated list containing source information (e.g. Resource path, address, static reference) for all the prefabs that can be spawned, i.e. the ones with NetworkObject component and NetworkObject.IsSpawnable enabled. Additional prefabs can registered at runtime with NetworkPrefabTable.TryAdd. More... | |
Static Public Attributes | |
static NetworkRunner. | BuildTypes |
Get the version information for the Fusion.Runntime.dll. More... | |
Manages and references the current instance of NetworkProjectConfig
string [] AssembliesToWeave |
|
static |
Get the version information for the Fusion.Runntime.dll.
string PrefabAssetsContainerPath = string.Empty |
Path to NetworkPrefabAssetCollection asset (created on demand if non-existent), which will serve as a host for lightweight NetworkPrefabAsset assets. They can be used to reference prefabs alternatively to NetworkPrefabRef and regular NetworkObject references, offering the best of two worlds: decoupling and Find References support.
Suggested path: Assets/Photon/Fusion/User/NetworkPrefabAssetCollection.asset
NetworkPrefabSourceUnityBase [] Prefabs = Array.Empty<NetworkPrefabSourceUnityBase>() |
An auto-generated list containing source information (e.g. Resource path, address, static reference) for all the prefabs that can be spawned, i.e. the ones with NetworkObject component and NetworkObject.IsSpawnable enabled.
Additional prefabs can registered at runtime with NetworkPrefabTable.TryAdd.