Photon Fusion 1.1.2

NetworkPositionRotation Member List

This is the complete list of members for NetworkPositionRotation, including all inherited members.

AddBehaviour< T >()Behaviour
AfterAllTicks(bool resimulation, int tickCount)NetworkPositionRotationvirtual
AfterHostMigration()NetworkPositionRotation
Awake()NetworkPositionRotationprotectedvirtual
BaseWordCountNetworkPositionRotationprotected
BeforeAllTicks(bool resimulation, int tickCount)NetworkPositionRotationvirtual
BeforeCopyPreviousState()NetworkPositionRotationvirtual
BeforeUpdate()NetworkPositionRotationvirtual
CanReceiveCallback (defined in SimulationBehaviour)SimulationBehaviour
CopyBackingFieldsToState(bool firstTime)NetworkPositionRotationvirtual
CopyFromBufferToEngine()NetworkPositionRotationprotectedvirtual
CopyFromEngineToBuffer()NetworkPositionRotationprotectedvirtual
CopyStateFrom(NetworkBehaviour source)NetworkBehaviour
CopyStateToBackingFields() (defined in NetworkBehaviour)NetworkBehaviourvirtual
Despawned(NetworkRunner runner, bool hasState)NetworkBehaviourvirtual
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
DynamicWordCountNetworkBehaviour
FixedUpdateNetwork()NetworkBehaviourvirtual
GetBehaviour< T >()Behaviour
GetEnginePosition()NetworkPositionRotationprotectedvirtual
GetEngineRotation()NetworkPositionRotationprotectedvirtual
GetInput< T >()NetworkBehaviour
GetInput< T >(out T input)NetworkBehaviour
GetInterpolationData(out InterpolationData data, bool? predicted=null)NetworkBehaviour
GetInterpolationData(out InterpolationData data, out bool predicted)NetworkBehaviour
GetInterpolator(string propertyName)NetworkBehaviour
GetInterpolator< T >(string propertyName)NetworkBehaviour
GetLocalAuthorityMask()NetworkBehaviour
HasInputAuthoritySimulationBehaviour
HasStateAuthoritySimulationBehaviour
IdNetworkBehaviour
InterestGroupsCallback(Type type, NetworkBehaviour behaviour) (defined in NetworkBehaviour)NetworkBehaviour
InterpolationDataSourceNetworkBehaviour
InterpolationDataSources enum nameNetworkBehaviour
InvokeOnChangedForInitialNonZeroValuesNetworkBehaviour
InvokeRpc (defined in NetworkBehaviour)NetworkBehaviour
IsInterpolationDataPredicted()NetworkBehaviourvirtual
IsProxySimulationBehaviour
MakeInitializer< K, V >(Dictionary< K, V > dictionary)NetworkBehaviourstatic
MakeInitializer< T >(T[] array)NetworkBehaviourstatic
MakePtr< T >() (defined in NetworkBehaviour)NetworkBehaviourstatic
MakePtr< T >(T defaultValue) (defined in NetworkBehaviour)NetworkBehaviourstatic
MakeRef< T >() (defined in NetworkBehaviour)NetworkBehaviourstatic
MakeRef< T >(T defaultValue) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj) (defined in NetworkBehaviour)NetworkBehaviourstatic
ObjectSimulationBehaviour
ObjectIndexNetworkBehaviour
offsetNetworkBehaviour
OnChangeAdd< T >(int wordOffset, int wordCount, ChangedDelegate< T > callback, OnChangedTargets targets=OnChangedTargets.All)NetworkBehaviour
OnChangeAdd< T >(string propertyName, ChangedDelegate< T > callback, OnChangedTargets targetses=OnChangedTargets.All)NetworkBehaviour
OnChangeClearAll()NetworkBehaviour
OnChangeRemove(NetworkBehaviourCallbackReference reference)NetworkBehaviour
OnEnable()NetworkPositionRotationprotectedvirtual
operator NetworkBehaviourId(NetworkBehaviour behaviour)NetworkBehaviourstatic
PositionWordOffsetNetworkPositionRotation
PtrNetworkBehaviour
ReadPosition()NetworkPositionRotation
ReadPosition(int *ptr)NetworkPositionRotation
ReadPosition(int *ptr, ReadAccuracy readAccuracy)NetworkPositionRotationstatic
ReadRotation()NetworkPositionRotation
ReadRotation(int *ptr)NetworkPositionRotation
ReadRotation(int *ptr, ReadAccuracy readAccuracy)NetworkPositionRotationstatic
RemotePrefabCreated()NetworkPositionRotationvirtual
Render()SimulationBehaviourvirtual
RunnerSimulationBehaviour
SetEnginePosition(Vector3 pos)NetworkPositionRotationprotectedvirtual
SetEngineRotation(Quaternion rot)NetworkPositionRotationprotectedvirtual
Spawned()NetworkPositionRotationvirtual
TransformNetworkPositionRotation
TryGetBehaviour< T >(out T behaviour)Behaviour
WORD_COUNT_NPRNetworkPositionRotationprotectedstatic
WritePosition(Vector3 position)NetworkPositionRotation
WritePosition(Vector3 position, int *ptr)NetworkPositionRotation
WritePosition(Vector3 position, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionRotationstatic
WriteRotation(Quaternion rotation)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionRotationstatic