Photon Fusion
2.1.1
Fusion
NetworkObject
NetworkObject Member List
This is the complete list of members for
NetworkObject
, including all inherited members.
AddBehaviour< T >
()
Behaviour
AssignInputAuthority
(PlayerRef player)
NetworkObject
Awake
()
NetworkObject
protected
virtual
ClearPriority
(PlayerRef player)
NetworkObject
CopyStateFrom
(NetworkObject source)
NetworkObject
CopyStateFrom
(NetworkObjectHeaderPtr source)
NetworkObject
DestroyBehaviour
(Behaviour behaviour)
Behaviour
static
EnableInterpolation
NetworkObject
Flags
NetworkObject
ForceRemoteRenderTimeframe
NetworkObject
GetBehaviour< T >
()
Behaviour
GetLocalAuthorityMask
()
NetworkObject
GetWordCount
(NetworkObject obj)
NetworkObject
static
HasInputAuthority
NetworkObject
HasStateAuthority
NetworkObject
Id
NetworkObject
InputAuthority
NetworkObject
IsInSimulation
NetworkObject
IsNested
NetworkObject
IsProxy
NetworkObject
IsRenderInterpolationReady
NetworkObject
IsResume
NetworkObject
IsSpawnable
NetworkObject
IsValid
NetworkObject
LastReceiveTick
NetworkObject
Name
NetworkObject
NestedObjects
NetworkObject
NestingRoot
NetworkObject
NetworkedBehaviours
NetworkObject
NetworkTypeId
NetworkObject
NetworkUnwrap
(NetworkRunner runner, NetworkId wrapper, ref NetworkObject result)
NetworkObject
static
NetworkWrap
(NetworkRunner runner, NetworkObject obj)
NetworkObject
static
NetworkWrap
(NetworkObject obj)
NetworkObject
static
ObjectInterest
NetworkObject
OnDestroy
()
NetworkObject
protected
virtual
operator NetworkId
(NetworkObject obj)
NetworkObject
static
PriorityLevelDelegate
(NetworkObject networkObject, PlayerRef player)
NetworkObject
ReleaseStateAuthority
()
NetworkObject
RemoveInputAuthority
()
NetworkObject
RenderSource
NetworkObject
RenderTime
NetworkObject
RenderTimeframe
NetworkObject
ReplicateToDelegate
(NetworkObject networkObject, PlayerRef player)
NetworkObject
RequestStateAuthority
()
NetworkObject
ResetToLatestState
()
NetworkObject
Runner
NetworkObject
SendPriority
NetworkObject
SendPriorityCallback
NetworkObject
SetPlayerAlwaysInterested
(PlayerRef player, bool alwaysInterested)
NetworkObject
SetPriority
(PlayerRef player, int priority)
NetworkObject
SortKey
NetworkObject
StateAuthority
NetworkObject
TryGetBehaviour< T >
(out T behaviour)
Behaviour