Photon Fusion 2.1.1

NetworkObject Member List

This is the complete list of members for NetworkObject, including all inherited members.

AddBehaviour< T >()Behaviour
AssignInputAuthority(PlayerRef player)NetworkObject
Awake()NetworkObjectprotectedvirtual
ClearPriority(PlayerRef player)NetworkObject
CopyStateFrom(NetworkObject source)NetworkObject
CopyStateFrom(NetworkObjectHeaderPtr source)NetworkObject
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
EnableInterpolationNetworkObject
FlagsNetworkObject
ForceRemoteRenderTimeframeNetworkObject
GetBehaviour< T >()Behaviour
GetLocalAuthorityMask()NetworkObject
GetWordCount(NetworkObject obj)NetworkObjectstatic
HasInputAuthorityNetworkObject
HasStateAuthorityNetworkObject
IdNetworkObject
InputAuthorityNetworkObject
IsInSimulationNetworkObject
IsNestedNetworkObject
IsProxyNetworkObject
IsRenderInterpolationReadyNetworkObject
IsResumeNetworkObject
IsSpawnableNetworkObject
IsValidNetworkObject
LastReceiveTickNetworkObject
NameNetworkObject
NestedObjectsNetworkObject
NestingRootNetworkObject
NetworkedBehavioursNetworkObject
NetworkTypeIdNetworkObject
NetworkUnwrap(NetworkRunner runner, NetworkId wrapper, ref NetworkObject result)NetworkObjectstatic
NetworkWrap(NetworkRunner runner, NetworkObject obj)NetworkObjectstatic
NetworkWrap(NetworkObject obj)NetworkObjectstatic
ObjectInterestNetworkObject
OnDestroy()NetworkObjectprotectedvirtual
operator NetworkId(NetworkObject obj)NetworkObjectstatic
PriorityLevelDelegate(NetworkObject networkObject, PlayerRef player)NetworkObject
ReleaseStateAuthority()NetworkObject
RemoveInputAuthority()NetworkObject
RenderSourceNetworkObject
RenderTimeNetworkObject
RenderTimeframeNetworkObject
ReplicateToDelegate(NetworkObject networkObject, PlayerRef player)NetworkObject
RequestStateAuthority()NetworkObject
ResetToLatestState()NetworkObject
RunnerNetworkObject
SendPriorityNetworkObject
SendPriorityCallbackNetworkObject
SetPlayerAlwaysInterested(PlayerRef player, bool alwaysInterested)NetworkObject
SetPriority(PlayerRef player, int priority)NetworkObject
SortKeyNetworkObject
StateAuthorityNetworkObject
TryGetBehaviour< T >(out T behaviour)Behaviour