| AddBehaviour< T >() | Behaviour | |
| CanReceiveRenderCallback | SimulationBehaviour | |
| CanReceiveSimulationCallback | SimulationBehaviour | |
| ChangedTick | NetworkBehaviour | |
| CopyBackingFieldsToState(bool firstTime) | NetworkBehaviour | virtual |
| CopyStateFrom(NetworkBehaviour source) | NetworkBehaviour | |
| CopyStateToBackingFields() | NetworkBehaviour | virtual |
| Despawned(NetworkRunner runner, bool hasState) | NetworkBehaviour | virtual |
| DestroyBehaviour(Behaviour behaviour) | Behaviour | static |
| DynamicWordCount | NetworkBehaviour | |
| FixedUpdateNetwork() | NetworkBehaviour | virtual |
| GetArrayReader< T >(string property) | NetworkBehaviour | |
| GetArrayReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null) | NetworkBehaviour | static |
| GetBehaviour< T >() | Behaviour | |
| GetBehaviourReader< T >(string property) | NetworkBehaviour | |
| GetBehaviourReader< T >(NetworkRunner runner, Type behaviourType, string property) | NetworkBehaviour | static |
| GetBehaviourReader< TBehaviour, TProperty >(NetworkRunner runner, string property) | NetworkBehaviour | static |
| GetChangeDetector(ChangeDetector.Source source, bool copyInitial=true) | NetworkBehaviour | |
| GetDictionaryReader< K, V >(string property) | NetworkBehaviour | |
| GetDictionaryReader< K, V >(Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null) | NetworkBehaviour | static |
| IElementReaderWriter< NetworkObject >.GetElementHashCode(T element) | IElementReaderWriter< NetworkObject > | |
| IElementReaderWriter< NetworkBehaviour >.GetElementHashCode(T element) | IElementReaderWriter< NetworkBehaviour > | |
| GetInput< T >() | NetworkBehaviour | |
| GetInput< T >(out T input) | NetworkBehaviour | |
| GetLinkListReader< T >(string property) | NetworkBehaviour | |
| GetLinkListReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null) | NetworkBehaviour | static |
| GetLocalAuthorityMask() | NetworkBehaviour | |
| GetPropertyReader< T >(Type behaviourType, string property) | NetworkBehaviour | static |
| GetPropertyReader< T >(string property) | NetworkBehaviour | |
| GetPropertyReader< TBehaviour, TProperty >(string property) | NetworkBehaviour | static |
| HasInputAuthority | NetworkBehaviour | |
| HasStateAuthority | NetworkBehaviour | |
| Id | NetworkBehaviour | |
| IsProxy | NetworkBehaviour | |
| MakeInitializer< K, V >(Dictionary< K, V > dictionary) | NetworkBehaviour | static |
| MakeInitializer< T >(T[] array) | NetworkBehaviour | static |
| MakePtr< T >() | NetworkBehaviour | static |
| MakePtr< T >(T defaultValue) | NetworkBehaviour | static |
| MakeRef< T >() | NetworkBehaviour | static |
| MakeRef< T >(T defaultValue) | NetworkBehaviour | static |
| NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result) | NetworkBehaviour | static |
| NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data) | NetworkBehaviour | static |
| NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper) | NetworkBehaviour | static |
| NetworkWrap(NetworkRunner runner, NetworkBehaviour obj) | NetworkBehaviour | static |
| NetworkWrap(NetworkBehaviour obj) | NetworkBehaviour | static |
| Object | SimulationBehaviour | |
| offset | NetworkBehaviour | |
| operator NetworkBehaviourId(NetworkBehaviour behaviour) | NetworkBehaviour | static |
| ReinterpretState< T >(int offset=0) | NetworkBehaviour | |
| Render() | SimulationBehaviour | virtual |
| ReplicateTo(PlayerRef player, bool replicate) | NetworkBehaviour | |
| ReplicateTo(PlayerRef player) | NetworkBehaviour | protectedvirtual |
| ReplicateToAll(bool replicate) | NetworkBehaviour | |
| ResetState() | NetworkBehaviour | |
| Runner | SimulationBehaviour | |
| Spawned() | NetworkBehaviour | virtual |
| StateBuffer | NetworkBehaviour | |
| StateBufferIsValid | NetworkBehaviour | |
| TryGetBehaviour< T >(out T behaviour) | Behaviour | |
| TryGetSnapshotsBuffers(out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha) | NetworkBehaviour | |
| IElementReaderWriter< NetworkObject >.Write(byte *data, int index, T element) | IElementReaderWriter< NetworkObject > | |
| IElementReaderWriter< NetworkBehaviour >.Write(byte *data, int index, T element) | IElementReaderWriter< NetworkBehaviour > | |