Photon Fusion 1.1.9

HitboxManager Member List

This is the complete list of members for HitboxManager, including all inherited members.

AddBehaviour< T >()Behaviour
BVHDepthHitboxManager
BVHNodesHitboxManager
CanReceiveCallback (defined in SimulationBehaviour)SimulationBehaviour
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
FixedUpdateNetwork()HitboxManagervirtual
GetBehaviour< T >()Behaviour
HasInputAuthoritySimulationBehaviour
HasStateAuthoritySimulationBehaviour
IsProxySimulationBehaviour
ObjectSimulationBehaviour
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, int tick, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager)HitboxManager
OverlapSphere(Vector3 origin, float radius, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
OverlapSphere(Vector3 origin, float radius, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
OverlapSphere(Vector3 origin, float radius, int tick, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager)HitboxManager
PositionRotation(Hitbox hitbox, int tick, out Vector3 position, out Quaternion rotation, bool subtickAccuracy=false, int? tickTo=null, float? alpha=null)HitboxManager
PositionRotation(Hitbox hitbox, PlayerRef player, out Vector3 position, out Quaternion rotation, bool subtickAccuracy=false)HitboxManager
Raycast(Vector3 origin, Vector3 direction, float length, PlayerRef player, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
Raycast(Vector3 origin, Vector3 direction, float length, int tick, int? tickTo, float? alpha, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
Raycast(Vector3 origin, Vector3 direction, float length, int tick, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager)HitboxManager
RaycastAll(Vector3 origin, Vector3 direction, float length, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
RaycastAll(Vector3 origin, Vector3 direction, float length, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null)HitboxManager
RaycastAll(Vector3 origin, Vector3 direction, float length, int tick, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager)HitboxManager
Render()SimulationBehaviourvirtual
ResolveQuery(ref Query query, List< LagCompensatedHit > hits, bool clearHits=true)HitboxManager
RunnerSimulationBehaviour
TotalHitboxesHitboxManager
TryGetBehaviour< T >(out T behaviour)Behaviour