This is the complete list of members for HitboxManager, including all inherited members.
AddBehaviour< T >() | Behaviour | |
BVHDepth | HitboxManager | |
BVHNodes | HitboxManager | |
CanReceiveCallback (defined in SimulationBehaviour) | SimulationBehaviour | |
DestroyBehaviour(Behaviour behaviour) | Behaviour | static |
FixedUpdateNetwork() | HitboxManager | virtual |
GetBehaviour< T >() | Behaviour | |
HasInputAuthority | SimulationBehaviour | |
HasStateAuthority | SimulationBehaviour | |
IsProxy | SimulationBehaviour | |
Object | SimulationBehaviour | |
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
OverlapBox(Vector3 center, Vector3 extents, Quaternion orientation, int tick, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager) | HitboxManager | |
OverlapSphere(Vector3 origin, float radius, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
OverlapSphere(Vector3 origin, float radius, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
OverlapSphere(Vector3 origin, float radius, int tick, List< LagCompensatedHit > hits, int layerMask=-1, HitOptions options=HitOptions.None, bool clearHits=true, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager) | HitboxManager | |
PositionRotation(Hitbox hitbox, int tick, out Vector3 position, out Quaternion rotation, bool subtickAccuracy=false, int? tickTo=null, float? alpha=null) | HitboxManager | |
PositionRotation(Hitbox hitbox, PlayerRef player, out Vector3 position, out Quaternion rotation, bool subtickAccuracy=false) | HitboxManager | |
Raycast(Vector3 origin, Vector3 direction, float length, PlayerRef player, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
Raycast(Vector3 origin, Vector3 direction, float length, int tick, int? tickTo, float? alpha, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
Raycast(Vector3 origin, Vector3 direction, float length, int tick, out LagCompensatedHit hit, int layerMask=-1, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager) | HitboxManager | |
RaycastAll(Vector3 origin, Vector3 direction, float length, PlayerRef player, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
RaycastAll(Vector3 origin, Vector3 direction, float length, int tick, int? tickTo, float? alpha, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal, PreProcessingDelegate preProcessRoots=null) | HitboxManager | |
RaycastAll(Vector3 origin, Vector3 direction, float length, int tick, List< LagCompensatedHit > hits, int layerMask=-1, bool clearHits=true, HitOptions options=HitOptions.None, QueryTriggerInteraction queryTriggerInteraction=QueryTriggerInteraction.UseGlobal) (defined in HitboxManager) | HitboxManager | |
Render() | SimulationBehaviour | virtual |
ResolveQuery(ref Query query, List< LagCompensatedHit > hits, bool clearHits=true) | HitboxManager | |
Runner | SimulationBehaviour | |
TotalHitboxes | HitboxManager | |
TryGetBehaviour< T >(out T behaviour) | Behaviour |