Utility class for manipulating Unity Player Loop System.
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static FusionPlayerLoopSystemHandle | AddToPlayerLoop (ref this PlayerLoopSystem parentSystem, Type referenceSystemType, FusionPlayerLoopSystemAddMode addMode, Type ownerType, PlayerLoopSystem.UpdateFunction updateDelegate) |
| | Adds a new loop system in relation to referenceSystemType .
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static IDisposable | AddToPlayerLoop (Type referenceSystemType, FusionPlayerLoopSystemAddMode addMode, Type ownerType, PlayerLoopSystem.UpdateFunction updateDelegate) |
| | Adds a new loop system in relation to referenceSystemType .
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| static bool | RemoveFromPlayerLoop (ref this PlayerLoopSystem parentSystem, Type type) |
| | Removes a player loop system of given type.
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| static bool | RemoveFromPlayerLoop (Type type) |
| | Removes a player loop system of given type.
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Utility class for manipulating Unity Player Loop System.
◆ RemoveFromPlayerLoop() [1/2]
| bool RemoveFromPlayerLoop |
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ref this PlayerLoopSystem | parentSystem, |
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Type | type ) |
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static |
Removes a player loop system of given type.
- Returns
- True if adding was successful
◆ RemoveFromPlayerLoop() [2/2]
| bool RemoveFromPlayerLoop |
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Type | type | ) |
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static |
Removes a player loop system of given type.
- Returns
- True if adding was successful