Photon Fusion 2.1.1

FusionPlayerLoopSystemUtils Class Reference

Utility class for manipulating Unity Player Loop System. More...

Static Public Member Functions

static FusionPlayerLoopSystemHandle AddToPlayerLoop (ref this PlayerLoopSystem parentSystem, Type referenceSystemType, FusionPlayerLoopSystemAddMode addMode, Type ownerType, PlayerLoopSystem.UpdateFunction updateDelegate)
 Adds a new loop system in relation to referenceSystemType .
static IDisposable AddToPlayerLoop (Type referenceSystemType, FusionPlayerLoopSystemAddMode addMode, Type ownerType, PlayerLoopSystem.UpdateFunction updateDelegate)
 Adds a new loop system in relation to referenceSystemType .
static bool RemoveFromPlayerLoop (ref this PlayerLoopSystem parentSystem, Type type)
 Removes a player loop system of given type.
static bool RemoveFromPlayerLoop (Type type)
 Removes a player loop system of given type.

Detailed Description

Utility class for manipulating Unity Player Loop System.

Member Function Documentation

◆ RemoveFromPlayerLoop() [1/2]

bool RemoveFromPlayerLoop ( ref this PlayerLoopSystem parentSystem,
Type type )
static

Removes a player loop system of given type.

Returns
True if adding was successful

◆ RemoveFromPlayerLoop() [2/2]

bool RemoveFromPlayerLoop ( Type type)
static

Removes a player loop system of given type.

Returns
True if adding was successful