Editor attribute for selectively drawing/hiding fields. Condition member can be a property, field or method (with a return value).
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DrawIfMode | Mode |
| | Instructs the attribute completely hide the field if not draw, rather than the default of just disabling it.
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double | _doubleValue |
| | The double value to compare against.
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bool | _isDouble |
| | Is the value to compare against a double?
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long | _longValue |
| | The long value to compare against.
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CompareOperator | Compare |
| | The comparison operator to use.
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string | ConditionMember |
| | Condition member to evaluate.
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bool | ErrorOnConditionMemberNotFound = true |
| | If true, an error will be thrown if the condition member is not found.
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const int | DefaultOrder = -10000 |
| | The default order of the attribute.
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| | DoIfAttributeBase (string conditionMember, bool compareToValue, CompareOperator compare) |
| | Initializes a new instance with a boolean value to compare against.
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| | DoIfAttributeBase (string conditionMember, double compareToValue, CompareOperator compare) |
| | Initializes a new instance with a double value to compare against.
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| | DoIfAttributeBase (string conditionMember, long compareToValue, CompareOperator compare) |
| | Initializes a new instance with a long value to compare against.
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| DecoratingPropertyAttribute (bool applyToCollection=false) |
| | Initializes a new instance with the default order.
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| DecoratingPropertyAttribute (int order, bool applyToCollection=false) |
| | Initializes a new instance with the specified order.
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Editor attribute for selectively drawing/hiding fields. Condition member can be a property, field or method (with a return value).
Value of condition method is converted to a long. null = 0, false = 0, true = 1, Unity Object = InstanceId