Photon .NET Client API
4.1.4.8
- r -
- Read()
: ExitGames.Client.Photon.StreamBuffer
- ReadByte()
: ExitGames.Client.Photon.StreamBuffer
- ReadCustomType()
: ExitGames.Client.Photon.Protocol18
- ReadHashtable()
: ExitGames.Client.Photon.Protocol18
- ReadIntArray()
: ExitGames.Client.Photon.Protocol18
- RealtimeFallbackThread()
: Photon.Realtime.ConnectionHandler
- Receive()
: ExitGames.Client.Photon.IPhotonSocket
, ExitGames.Client.Photon.SocketNative
, ExitGames.Client.Photon.SocketTcp
, ExitGames.Client.Photon.SocketTcpAsync
, ExitGames.Client.Photon.SocketUdp
, ExitGames.Client.Photon.SocketUdpAsync
- ReceiveLoop()
: ExitGames.Client.Photon.SocketNative
, ExitGames.Client.Photon.SocketTcp
, ExitGames.Client.Photon.SocketUdp
- ReconnectAndRejoin()
: Photon.Realtime.LoadBalancingClient
- ReconnectToMaster()
: Photon.Realtime.LoadBalancingClient
- Record()
: ExitGames.Client.Photon.ITrafficRecorder
- Region()
: Photon.Realtime.Region
- RegionPinger()
: Photon.Realtime.RegionPinger
- RegisterType()
: ExitGames.Client.Photon.PhotonPeer
- Release()
: ExitGames.Client.Photon.ByteArraySlice
, ExitGames.Client.Photon.ByteArraySlicePool
, ExitGames.Client.Photon.Pool< T >
- Remove()
: ExitGames.Client.Photon.NonAllocDictionary< K, V >
- RemoveCallbackTarget()
: Photon.Realtime.LoadBalancingClient
- RemoveFriends()
: Photon.Chat.ChatClient
- ReportDebugOfLevel()
: ExitGames.Client.Photon.IPhotonSocket
- Reset()
: ExitGames.Client.Photon.ByteArraySlice
- ResetMaximumCounters()
: ExitGames.Client.Photon.TrafficStatsGameLevel
- ResolveHost()
: Photon.Realtime.RegionPinger
- Room()
: Photon.Realtime.Room