◆ Region() [1/2]
Photon.Realtime.Region.Region |
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string |
code, |
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string |
address |
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) |
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inline |
◆ Region() [2/2]
Photon.Realtime.Region.Region |
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string |
code, |
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int |
ping |
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) |
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inline |
◆ ToString() [1/2]
override string Photon.Realtime.Region.ToString |
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| ) |
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inline |
◆ ToString() [2/2]
string Photon.Realtime.Region.ToString |
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bool |
compact = false | ) |
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inline |
◆ Cluster
string Photon.Realtime.Region.Cluster |
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get |
Unlike the CloudRegionCode, this may contain cluster information.
◆ Code
string Photon.Realtime.Region.Code |
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get |
◆ HostAndPort
string Photon.Realtime.Region.HostAndPort |
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getset |
◆ Ping
int Photon.Realtime.Region.Ping |
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getset |
◆ WasPinged
bool Photon.Realtime.Region.WasPinged |
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get |
The documentation for this class was generated from the following file:
- D:/ExitGames/src/photon-sdk-dotnet-release-clean/PhotonLoadbalancingApi/Region.cs