Parameters for creating rooms. More...
Public Attributes | |
string | RoomName |
The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error. More... | |
RoomOptions | RoomOptions |
The RoomOptions define the optional behaviour of rooms. More... | |
TypedLobby | Lobby |
A lobby to attach the new room to. If set, this overrides a joined lobby (if any). More... | |
Hashtable | PlayerProperties |
The custom player properties that describe this client / user. Keys must be strings. More... | |
bool | CreateIfNotExists |
Matchmaking can optionally create a room if it is not existing. Also useful, when joining a room with a team: It does not matter who is first. More... | |
bool | RejoinOnly |
Signals, if the user attempts to return to a room or joins one. Set by the methods that call an operation. More... | |
string[] | ExpectedUsers |
A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value. More... | |
Parameters for creating rooms.
bool Photon.Realtime.EnterRoomParams.CreateIfNotExists |
Matchmaking can optionally create a room if it is not existing. Also useful, when joining a room with a team: It does not matter who is first.
string [] Photon.Realtime.EnterRoomParams.ExpectedUsers |
A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value.
TypedLobby Photon.Realtime.EnterRoomParams.Lobby |
A lobby to attach the new room to. If set, this overrides a joined lobby (if any).
Hashtable Photon.Realtime.EnterRoomParams.PlayerProperties |
The custom player properties that describe this client / user. Keys must be strings.
bool Photon.Realtime.EnterRoomParams.RejoinOnly |
Signals, if the user attempts to return to a room or joins one. Set by the methods that call an operation.
string Photon.Realtime.EnterRoomParams.RoomName |
The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error.
RoomOptions Photon.Realtime.EnterRoomParams.RoomOptions |
The RoomOptions define the optional behaviour of rooms.