Photon C++ Client API
5.0.7.3
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Photon defines a common set of serializable data types across all supported platforms, as listed in the table below.
Client (C++) | Server (C#) |
---|---|
nByte | Byte / byte |
short | Int16 / short |
int | Int32 / int |
int64 | Int64 / long |
bool | Boolean / bool |
float | Single / float |
double | Double / double |
JString | String / string |
Hashtable | Hashtable |
Dictionary | Dictionary |
We also support arrays for all the above types:
Client (C++) | Server (C#) |
---|---|
type* | type[] |
Multidimensional arrays are supported (however on the server side they will be interpreted as jagged array with all subarrays in the same dimension having the same size). Jagged arrays are not supported.
Example: int* - one dimension int** - two dimensions
Moreover we support object-arrays, which means arrays of elements of different types, as long as the element-types themselves are supported. For example the first element of the array can be an int, the second one a string.
Client (C++) | Server (C#) |
---|---|
Object* | Object[] |
Object is not supported for non-array data.
Finally we support custom types.
This means, if your need to send some custom data, which can not be represented easily by the Photon-builtin data-types, like for example a game specific container class, then you can simply implement Photon's custom type interface for it and this way supply Photon with the needed abilities to handle your type and then you can just send and receive your custom type with Photon.
All custom types are automatically supported as (multi-dimensional) arrays, too.
Please refer to the API doc for class CustomType for details.
All of the above types are supported as values in Hashtable and Dictionary instances.
As keys both these containers accept the following types:
nByte |
short |
int |
int64 |
float |
double |
JString |