Photon C++ Client API
5.0.7.3
|
Public Member Functions | |
virtual | ~PhotonListener (void) |
virtual void | onOperationResponse (const OperationResponse &operationResponse)=0 |
virtual void | onStatusChanged (int statusCode)=0 |
virtual void | onEvent (const EventData &eventData)=0 |
virtual void | onMessage (const Common::Object &) |
virtual void | onRawMessage (nByte *, int) |
virtual void | onPingResponse (const Common::JString &address, unsigned int pingResult) |
Public Member Functions inherited from BaseListener | |
virtual void | debugReturn (int debugLevel, const JString &string)=0 |
|
virtual |
Destructor.
|
pure virtual |
This function gets called by the library as callback to operations in response to operations sent to the Photon Server providing the response values from the server.
This callback is used as general callback for all operations. The type of an operation is identified by an operation code.
An operation's response is summarized by the return code: an int typed code, 0 for OK or some error code defined by the application, which is defining the operation itself. The opCode defines the type of operation called on Photon and in turn also the return values. They are provided as a Hashtable which contains the complete reponse of Photon, including keys for operation code and return code. Each operation returns its opCode and returnCode but anything else can be defined serverside.
operationResponse | the OperationResponsee |
|
pure virtual |
onStatusChanged is used to denote errors or simply state-changes of the respective PhotonPeer.
State change callback
When this function is used to signalize a state-change, the statusCode will be one of these: StatusCode::CONNECT the connection to the Photon Server was established StatusCode::DISCONNECT the connection was closed (due to an API-call or a timeout)
Furthermore this function will be called by Photon to inform about connection errors and warnings. Check StatusCode.h for a list.
statusCode | see description |
|
pure virtual |
This is the event handler function for all Events transmitted by PhotonPeer.
Whenever a Photon event is sent and received, the receiving peer will be notified via this function. Please refer to Sending and receiving data for more information.
This way, an application can react on any event, based on its event code.
The following events are reported by default: EV_RT_JOIN EV_RT_LEAVE
These events are predefined and will be triggered as soon as a player has joined or has left the room in which the local player is currently active in. To transmit in-room data, define your own events as needed for your application, and transmit them using LitePeer::opRaiseEvent().
All events which are raised in reaction to some player's actions (like sending data) contain the actor number of the sending player in the "parameters" Hashtable.
If the received event has been raised by another player by calling LitePeer::opRaiseEvent(), the transmitted payload hashtable will be stored in the "parameters" hashtable of at key EV_RT_KEY_DATA. Please refer to the demos for sample code.
eventData | the EventData |
|
virtual |
This is the callback for PhotonPeer::pingServer().
Each ping signal that has been sent through PhotonPeer::pingServer() results in a call to this function, providing the address to which the ping has been sent and the time in milliseconds that has passed between sending the ping and receiving the servers response.
address | the address, which has been pinged |
pingResult | the time in ms |