Photon C++ Client API
5.0.7.3
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Variables | |
static const int | NONE |
No error was tracked. | |
static const int | DISCONNECT_BY_SERVER_USER_LIMIT |
OnStatusChanged: The CCUs count of your Photon Server License is exausted (temporarily). | |
static const int | EXCEPTION_ON_CONNECT |
OnStatusChanged: The server is not available or the address is wrong. Make sure the port is provided and the server is up. | |
static const int | DISCONNECT_BY_SERVER |
OnStatusChanged: The server disconnected this client. Most likely the server's send buffer is full (receiving too much from other clients). | |
static const int | DISCONNECT_BY_SERVER_LOGIC |
OnStatusChanged: The server disconnected this client due to server's logic (received a disconnect command). | |
static const int | TIMEOUT_DISCONNECT |
OnStatusChanged: This client detected that the server's responses are not received in due time. Maybe you send / receive too much? | |
static const int | EXCEPTION |
OnStatusChanged: Some internal exception caused the socket code to fail. Contact Exit Games. | |
static const int | INVALID_AUTHENTICATION |
OnOperationResponse: Authenticate in the Photon Cloud with invalid AppId. Update your subscription or contact Exit Games. | |
static const int | MAX_CCU_REACHED |
OnOperationResponse: Authenticate (temporarily) failed when using a Photon Cloud subscription without CCU Burst. Update your subscription. | |
static const int | INVALID_REGION |
OnOperationResponse: Authenticate when the app's Photon Cloud subscription is locked to some (other) region(s). Update your subscription or master server address. | |
static const int | OPERATION_NOT_ALLOWED_IN_CURRENT_STATE |
OnOperationResponse: Operation that's (currently) not available for this client (not authorized usually). Only tracked for op Authenticate. | |
static const int | CUSTOM_AUTHENTICATION_FAILED |
OnOperationResponse: Authenticate in the Photon Cloud with invalid client values or custom authentication setup in Cloud Dashboard. | |
Enumeration of causes for Disconnects (used in Chat.DisconnectedCause). Read the individual descriptions to find out what to do about this type of disconnect.