Photon C++ Client API  5.0.7.3
Variables
ExitGames::LoadBalancing::DirectMode Namespace Reference

Variables

static const nByte NONE
 Do not create any 2p2 connections between the clients. This is the default.
 
static const nByte ALL_TO_OTHERS
 Each client establishes a direct connection with every other client inside the room.
 
static const nByte MASTER_TO_OTHERS
 The master client establishes a direct connection with every other client inside the room. All other clients only establish a direct connection with the master client but not with each other.
 
static const nByte ALL_TO_ALL
 Each client establishes a direct connection with every client inside the room, including itself.
 
static const nByte MASTER_TO_ALL
 The master client establishes a direct connection with every client inside the room, including itself. All other clients only establish a direct connection with the master client but not with each other.
 

Detailed Description

Options for optional client to client direct connections - set in RoomOptions during room creation.