Photon C++ Client API  5.0.7.3
Namespaces | Functions | Variables
ConnectionProtocol.h File Reference

Namespaces

 ExitGames
 
 ExitGames::Photon
 
 ExitGames::Photon::ConnectionProtocol
 

Functions

bool getIsUDP (nByte connectionProtocol)
 
bool getIsTCP (nByte connectionProtocol)
 
bool getIsWebSocket (nByte connectionProtocol)
 
bool getIsSecure (nByte connectionProtocol)
 

Variables

static const nByte UDP
 Use UDP to connect to Photon, which allows you to send operations reliable or unreliable on demand.
 
static const nByte TCP
 Use TCP to connect to Photon.
 
static const nByte WS
 Use websockets to connect to Photon.
 
static const nByte WSS
 Use secure websockets to connect to Photon.
 
static const nByte DEFAULT