Photon C++ Client API
5.0.7.3
|
Namespaces | |
| ExitGames | |
| ExitGames::Photon | |
| ExitGames::Photon::ConnectionProtocol | |
Functions | |
| bool | getIsUDP (nByte connectionProtocol) |
| bool | getIsTCP (nByte connectionProtocol) |
| bool | getIsWebSocket (nByte connectionProtocol) |
| bool | getIsSecure (nByte connectionProtocol) |
Variables | |
| static const nByte | UDP |
| Use UDP to connect to Photon, which allows you to send operations reliable or unreliable on demand. | |
| static const nByte | TCP |
| Use TCP to connect to Photon. | |
| static const nByte | WS |
| Use websockets to connect to Photon. | |
| static const nByte | WSS |
| Use secure websockets to connect to Photon. | |
| static const nByte | DEFAULT |