Photon C++ Client API
5.0.7.3
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Namespaces | |
ExitGames | |
ExitGames::Photon | |
ExitGames::Photon::ConnectionProtocol | |
Functions | |
bool | getIsUDP (nByte connectionProtocol) |
bool | getIsTCP (nByte connectionProtocol) |
bool | getIsWebSocket (nByte connectionProtocol) |
bool | getIsSecure (nByte connectionProtocol) |
Variables | |
static const nByte | UDP |
Use UDP to connect to Photon, which allows you to send operations reliable or unreliable on demand. | |
static const nByte | TCP |
Use TCP to connect to Photon. | |
static const nByte | WS |
Use websockets to connect to Photon. | |
static const nByte | WSS |
Use secure websockets to connect to Photon. | |
static const nByte | DEFAULT |