Photon Bolt Engine API 1.3

Photon.Bolt.BoltNetwork Member List

This is the complete list of members for Photon.Bolt.BoltNetwork, including all inherited members.

Accept(UdpEndPoint endpoint)Photon.Bolt.BoltNetworkinlinestatic
Accept(UdpEndPoint endpoint, IProtocolToken acceptToken)Photon.Bolt.BoltNetworkinlinestatic
AddGlobalEventCallback< T >(Action< T > callback)Photon.Bolt.BoltNetworkinlinestatic
AddGlobalEventListener(MonoBehaviour mb)Photon.Bolt.BoltNetworkinlinestatic
Attach(GameObject gameObject)Photon.Bolt.BoltNetworkinlinestatic
Attach(GameObject gameObject, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
ClientsPhoton.Bolt.BoltNetworkstatic
Connect(UdpEndPoint endpoint, IProtocolToken token=null)Photon.Bolt.BoltNetworkinlinestatic
Connect(ushort port, IProtocolToken token=null)Photon.Bolt.BoltNetworkinlinestatic
ConnectionsPhoton.Bolt.BoltNetworkstatic
CreateStreamChannel(string name, UdpChannelMode mode, int priority)Photon.Bolt.BoltNetworkinlinestatic
CurrentAsyncOperationPhoton.Bolt.BoltNetworkstatic
CurrentVersionPhoton.Bolt.BoltNetworkstatic
Destroy(GameObject gameObject)Photon.Bolt.BoltNetworkinlinestatic
Destroy(GameObject gameObject, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
Detach(GameObject gameObject)Photon.Bolt.BoltNetworkinlinestatic
Detach(GameObject gameObject, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
DisableLanBroadcast()Photon.Bolt.BoltNetworkinlinestatic
EnableLanBroadcast(ushort port=60000)Photon.Bolt.BoltNetworkinlinestatic
EntitiesPhoton.Bolt.BoltNetworkstatic
FindConnection(uint connectionId, out BoltConnection boltConnection)Photon.Bolt.BoltNetworkinlinestatic
FindEntity(NetworkId id)Photon.Bolt.BoltNetworkinlinestatic
FramePhoton.Bolt.BoltNetworkstatic
FrameAlphaPhoton.Bolt.BoltNetworkstatic
FrameBeginTimePhoton.Bolt.BoltNetworkstatic
FrameDeltaTimePhoton.Bolt.BoltNetworkstatic
FramesPerSecondPhoton.Bolt.BoltNetworkstatic
GlobalObjectPhoton.Bolt.BoltNetworkstatic
Instantiate(GameObject prefab)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(GameObject prefab, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(GameObject prefab, Vector3 position, Quaternion rotation)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(GameObject prefab, IProtocolToken token, Vector3 position, Quaternion rotation)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(PrefabId prefabId)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(PrefabId prefabId, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(PrefabId prefabId, Vector3 position, Quaternion rotation)Photon.Bolt.BoltNetworkinlinestatic
Instantiate(PrefabId prefabId, IProtocolToken token, Vector3 position, Quaternion rotation)Photon.Bolt.BoltNetworkinlinestatic
IsClientPhoton.Bolt.BoltNetworkstatic
IsConnectedPhoton.Bolt.BoltNetworkstatic
IsDebugModePhoton.Bolt.BoltNetworkstatic
IsRunningPhoton.Bolt.BoltNetworkstatic
IsServerPhoton.Bolt.BoltNetworkstatic
IsSinglePlayerPhoton.Bolt.BoltNetworkstatic
LoadScene(string scene)Photon.Bolt.BoltNetworkinlinestatic
LoadScene(string scene, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
LoadSceneSync()Photon.Bolt.BoltNetworkinlinestatic
MaxConnectionsPhoton.Bolt.BoltNetworkstatic
OverlapSphereAll(Vector3 origin, float radius)Photon.Bolt.BoltNetworkinlinestatic
OverlapSphereAll(Vector3 origin, float radius, int frame)Photon.Bolt.BoltNetworkinlinestatic
PositionAtFrame(BoltHitboxBody hitboxBody, int frame)Photon.Bolt.BoltNetworkinlinestatic
PreLoadPrefabDatabase()Photon.Bolt.BoltNetworkinlinestatic
RaycastAll(Ray ray)Photon.Bolt.BoltNetworkinlinestatic
RaycastAll(Ray ray, int frame)Photon.Bolt.BoltNetworkinlinestatic
Refuse(UdpEndPoint endpoint)Photon.Bolt.BoltNetworkinlinestatic
Refuse(UdpEndPoint endpoint, IProtocolToken token)Photon.Bolt.BoltNetworkinlinestatic
RegisterTokenClass< T >()Photon.Bolt.BoltNetworkinlinestatic
RemoveGlobalEventCallback< T >(Action< T > callback)Photon.Bolt.BoltNetworkinlinestatic
RemoveGlobalEventListener(MonoBehaviour mb)Photon.Bolt.BoltNetworkinlinestatic
SceneObjectsPhoton.Bolt.BoltNetworkstatic
ScopeModePhoton.Bolt.BoltNetworkstatic
ServerPhoton.Bolt.BoltNetworkstatic
ServerFramePhoton.Bolt.BoltNetworkstatic
ServerTimePhoton.Bolt.BoltNetworkstatic
SessionListPhoton.Bolt.BoltNetworkstatic
SetCanReceiveEntities(bool canReceiveEntities)Photon.Bolt.BoltNetworkinlinestatic
SetEventFilter(IEventFilter filter)Photon.Bolt.BoltNetworkinlinestatic
SetNetworkSimulation(float loss, int pingMin, int pingMax)Photon.Bolt.BoltNetworkinlinestatic
SetPrefabPool(IPrefabPool pool)Photon.Bolt.BoltNetworkinlinestatic
Shutdown()Photon.Bolt.BoltNetworkinlinestatic
ShutdownImmediate()Photon.Bolt.BoltNetworkinlinestatic
TimePhoton.Bolt.BoltNetworkstatic
UdpSocketPhoton.Bolt.BoltNetworkstatic
UpdateCurrentScene()Photon.Bolt.BoltNetworkinlinestatic
UpdateSceneObjectsLookup()Photon.Bolt.BoltNetworkinlinestatic
UpdateSessionList(Map< Guid, UdpSession > sessions)Photon.Bolt.BoltNetworkinlinestatic
VersionPhoton.Bolt.BoltNetworkstatic
VersionConfigurationPhoton.Bolt.BoltNetworkstatic
VersionInfoPhoton.Bolt.BoltNetworkstatic