Accept(UdpEndPoint endpoint) | Photon.Bolt.BoltNetwork | inlinestatic |
Accept(UdpEndPoint endpoint, IProtocolToken acceptToken) | Photon.Bolt.BoltNetwork | inlinestatic |
AddGlobalEventCallback< T >(Action< T > callback) | Photon.Bolt.BoltNetwork | inlinestatic |
AddGlobalEventListener(MonoBehaviour mb) | Photon.Bolt.BoltNetwork | inlinestatic |
Attach(GameObject gameObject) | Photon.Bolt.BoltNetwork | inlinestatic |
Attach(GameObject gameObject, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
Clients | Photon.Bolt.BoltNetwork | static |
Connect(UdpEndPoint endpoint, IProtocolToken token=null) | Photon.Bolt.BoltNetwork | inlinestatic |
Connect(ushort port, IProtocolToken token=null) | Photon.Bolt.BoltNetwork | inlinestatic |
Connections | Photon.Bolt.BoltNetwork | static |
CreateStreamChannel(string name, UdpChannelMode mode, int priority) | Photon.Bolt.BoltNetwork | inlinestatic |
CurrentAsyncOperation | Photon.Bolt.BoltNetwork | static |
CurrentVersion | Photon.Bolt.BoltNetwork | static |
Destroy(GameObject gameObject) | Photon.Bolt.BoltNetwork | inlinestatic |
Destroy(GameObject gameObject, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
Detach(GameObject gameObject) | Photon.Bolt.BoltNetwork | inlinestatic |
Detach(GameObject gameObject, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
DisableLanBroadcast() | Photon.Bolt.BoltNetwork | inlinestatic |
EnableLanBroadcast(ushort port=60000) | Photon.Bolt.BoltNetwork | inlinestatic |
Entities | Photon.Bolt.BoltNetwork | static |
FindConnection(uint connectionId, out BoltConnection boltConnection) | Photon.Bolt.BoltNetwork | inlinestatic |
FindEntity(NetworkId id) | Photon.Bolt.BoltNetwork | inlinestatic |
Frame | Photon.Bolt.BoltNetwork | static |
FrameAlpha | Photon.Bolt.BoltNetwork | static |
FrameBeginTime | Photon.Bolt.BoltNetwork | static |
FrameDeltaTime | Photon.Bolt.BoltNetwork | static |
FramesPerSecond | Photon.Bolt.BoltNetwork | static |
GlobalObject | Photon.Bolt.BoltNetwork | static |
Instantiate(GameObject prefab) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(GameObject prefab, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(GameObject prefab, Vector3 position, Quaternion rotation) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(GameObject prefab, IProtocolToken token, Vector3 position, Quaternion rotation) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(PrefabId prefabId) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(PrefabId prefabId, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(PrefabId prefabId, Vector3 position, Quaternion rotation) | Photon.Bolt.BoltNetwork | inlinestatic |
Instantiate(PrefabId prefabId, IProtocolToken token, Vector3 position, Quaternion rotation) | Photon.Bolt.BoltNetwork | inlinestatic |
IsClient | Photon.Bolt.BoltNetwork | static |
IsConnected | Photon.Bolt.BoltNetwork | static |
IsDebugMode | Photon.Bolt.BoltNetwork | static |
IsRunning | Photon.Bolt.BoltNetwork | static |
IsServer | Photon.Bolt.BoltNetwork | static |
IsSinglePlayer | Photon.Bolt.BoltNetwork | static |
LoadScene(string scene) | Photon.Bolt.BoltNetwork | inlinestatic |
LoadScene(string scene, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
LoadSceneSync() | Photon.Bolt.BoltNetwork | inlinestatic |
MaxConnections | Photon.Bolt.BoltNetwork | static |
OverlapSphereAll(Vector3 origin, float radius) | Photon.Bolt.BoltNetwork | inlinestatic |
OverlapSphereAll(Vector3 origin, float radius, int frame) | Photon.Bolt.BoltNetwork | inlinestatic |
PositionAtFrame(BoltHitboxBody hitboxBody, int frame) | Photon.Bolt.BoltNetwork | inlinestatic |
PreLoadPrefabDatabase() | Photon.Bolt.BoltNetwork | inlinestatic |
RaycastAll(Ray ray) | Photon.Bolt.BoltNetwork | inlinestatic |
RaycastAll(Ray ray, int frame) | Photon.Bolt.BoltNetwork | inlinestatic |
Refuse(UdpEndPoint endpoint) | Photon.Bolt.BoltNetwork | inlinestatic |
Refuse(UdpEndPoint endpoint, IProtocolToken token) | Photon.Bolt.BoltNetwork | inlinestatic |
RegisterTokenClass< T >() | Photon.Bolt.BoltNetwork | inlinestatic |
RemoveGlobalEventCallback< T >(Action< T > callback) | Photon.Bolt.BoltNetwork | inlinestatic |
RemoveGlobalEventListener(MonoBehaviour mb) | Photon.Bolt.BoltNetwork | inlinestatic |
SceneObjects | Photon.Bolt.BoltNetwork | static |
ScopeMode | Photon.Bolt.BoltNetwork | static |
Server | Photon.Bolt.BoltNetwork | static |
ServerFrame | Photon.Bolt.BoltNetwork | static |
ServerTime | Photon.Bolt.BoltNetwork | static |
SessionList | Photon.Bolt.BoltNetwork | static |
SetCanReceiveEntities(bool canReceiveEntities) | Photon.Bolt.BoltNetwork | inlinestatic |
SetEventFilter(IEventFilter filter) | Photon.Bolt.BoltNetwork | inlinestatic |
SetNetworkSimulation(float loss, int pingMin, int pingMax) | Photon.Bolt.BoltNetwork | inlinestatic |
SetPrefabPool(IPrefabPool pool) | Photon.Bolt.BoltNetwork | inlinestatic |
Shutdown() | Photon.Bolt.BoltNetwork | inlinestatic |
ShutdownImmediate() | Photon.Bolt.BoltNetwork | inlinestatic |
Time | Photon.Bolt.BoltNetwork | static |
UdpSocket | Photon.Bolt.BoltNetwork | static |
UpdateCurrentScene() | Photon.Bolt.BoltNetwork | inlinestatic |
UpdateSceneObjectsLookup() | Photon.Bolt.BoltNetwork | inlinestatic |
UpdateSessionList(Map< Guid, UdpSession > sessions) | Photon.Bolt.BoltNetwork | inlinestatic |
Version | Photon.Bolt.BoltNetwork | static |
VersionConfiguration | Photon.Bolt.BoltNetwork | static |
VersionInfo | Photon.Bolt.BoltNetwork | static |