Photon Bolt Engine API
1.3
Photon
Bolt
BoltEntity
Photon.Bolt.BoltEntity Member List
This is the complete list of members for
Photon.Bolt.BoltEntity
, including all inherited members.
AddEventCallback< T >
(Action< T > callback)
Photon.Bolt.BoltEntity
inline
AddEventListener
(UE.MonoBehaviour behaviour)
Photon.Bolt.BoltEntity
inline
AssignControl
(BoltConnection connection)
Photon.Bolt.BoltEntity
inline
AssignControl
(BoltConnection connection, IProtocolToken token)
Photon.Bolt.BoltEntity
inline
AttachToken
Photon.Bolt.BoltEntity
CanFreeze
Photon.Bolt.BoltEntity
ClearInputQueue
()
Photon.Bolt.BoltEntity
inline
ControlGainedToken
Photon.Bolt.BoltEntity
Controller
Photon.Bolt.BoltEntity
ControlLostToken
Photon.Bolt.BoltEntity
DestroyDelayed
(float time)
Photon.Bolt.BoltEntity
inline
DetachToken
Photon.Bolt.BoltEntity
Freeze
(bool pause)
Photon.Bolt.BoltEntity
inline
GetState< TState >
()
Photon.Bolt.BoltEntity
inline
HasControl
Photon.Bolt.BoltEntity
HasControlWithPrediction
Photon.Bolt.BoltEntity
HasParent
Photon.Bolt.BoltEntity
Idle
(BoltConnection connection, bool idle)
Photon.Bolt.BoltEntity
inline
IsAttached
Photon.Bolt.BoltEntity
IsControlled
Photon.Bolt.BoltEntity
IsController
(BoltConnection connection)
Photon.Bolt.BoltEntity
inline
IsControllerOrOwner
Photon.Bolt.BoltEntity
IsFrozen
Photon.Bolt.BoltEntity
IsInputQueueFull
Photon.Bolt.BoltEntity
IsOwner
Photon.Bolt.BoltEntity
IsSceneObject
Photon.Bolt.BoltEntity
ModifySettings
()
Photon.Bolt.BoltEntity
inline
NetworkId
Photon.Bolt.BoltEntity
operator UE.GameObject
(BoltEntity entity)
Photon.Bolt.BoltEntity
inline
static
PersistsOnSceneLoad
Photon.Bolt.BoltEntity
PrefabId
Photon.Bolt.BoltEntity
QueueInput
(INetworkCommandData data, bool force=false)
Photon.Bolt.BoltEntity
inline
ReleaseControl
()
Photon.Bolt.BoltEntity
inline
ReleaseControl
(IProtocolToken token)
Photon.Bolt.BoltEntity
inline
RemoveEventCallback< T >
(Action< T > callback)
Photon.Bolt.BoltEntity
inline
RemoveEventListener
(UE.MonoBehaviour behaviour)
Photon.Bolt.BoltEntity
inline
RevokeControl
()
Photon.Bolt.BoltEntity
inline
RevokeControl
(IProtocolToken token)
Photon.Bolt.BoltEntity
inline
SetParent
(BoltEntity parent)
Photon.Bolt.BoltEntity
inline
SetScope
(BoltConnection connection, bool inScope, bool force=false)
Photon.Bolt.BoltEntity
inline
SetScopeAll
(bool inScope, bool force=false)
Photon.Bolt.BoltEntity
inline
Source
Photon.Bolt.BoltEntity
StateIs
(Type t)
Photon.Bolt.BoltEntity
inline
StateIs< TState >
()
Photon.Bolt.BoltEntity
inline
TakeControl
()
Photon.Bolt.BoltEntity
inline
TakeControl
(IProtocolToken token)
Photon.Bolt.BoltEntity
inline
ToString
()
Photon.Bolt.BoltEntity
inline
TryFindState< TState >
(out TState state)
Photon.Bolt.BoltEntity
inline