Photon Bolt Engine API 1.3

Photon.Bolt.BoltEntity Member List

This is the complete list of members for Photon.Bolt.BoltEntity, including all inherited members.

AddEventCallback< T >(Action< T > callback)Photon.Bolt.BoltEntityinline
AddEventListener(UE.MonoBehaviour behaviour)Photon.Bolt.BoltEntityinline
AssignControl(BoltConnection connection)Photon.Bolt.BoltEntityinline
AssignControl(BoltConnection connection, IProtocolToken token)Photon.Bolt.BoltEntityinline
AttachTokenPhoton.Bolt.BoltEntity
CanFreezePhoton.Bolt.BoltEntity
ClearInputQueue()Photon.Bolt.BoltEntityinline
ControlGainedTokenPhoton.Bolt.BoltEntity
ControllerPhoton.Bolt.BoltEntity
ControlLostTokenPhoton.Bolt.BoltEntity
DestroyDelayed(float time)Photon.Bolt.BoltEntityinline
DetachTokenPhoton.Bolt.BoltEntity
Freeze(bool pause)Photon.Bolt.BoltEntityinline
GetState< TState >()Photon.Bolt.BoltEntityinline
HasControlPhoton.Bolt.BoltEntity
HasControlWithPredictionPhoton.Bolt.BoltEntity
HasParentPhoton.Bolt.BoltEntity
Idle(BoltConnection connection, bool idle)Photon.Bolt.BoltEntityinline
IsAttachedPhoton.Bolt.BoltEntity
IsControlledPhoton.Bolt.BoltEntity
IsController(BoltConnection connection)Photon.Bolt.BoltEntityinline
IsControllerOrOwnerPhoton.Bolt.BoltEntity
IsFrozenPhoton.Bolt.BoltEntity
IsInputQueueFullPhoton.Bolt.BoltEntity
IsOwnerPhoton.Bolt.BoltEntity
IsSceneObjectPhoton.Bolt.BoltEntity
ModifySettings()Photon.Bolt.BoltEntityinline
NetworkIdPhoton.Bolt.BoltEntity
operator UE.GameObject(BoltEntity entity)Photon.Bolt.BoltEntityinlinestatic
PersistsOnSceneLoadPhoton.Bolt.BoltEntity
PrefabIdPhoton.Bolt.BoltEntity
QueueInput(INetworkCommandData data, bool force=false)Photon.Bolt.BoltEntityinline
ReleaseControl()Photon.Bolt.BoltEntityinline
ReleaseControl(IProtocolToken token)Photon.Bolt.BoltEntityinline
RemoveEventCallback< T >(Action< T > callback)Photon.Bolt.BoltEntityinline
RemoveEventListener(UE.MonoBehaviour behaviour)Photon.Bolt.BoltEntityinline
RevokeControl()Photon.Bolt.BoltEntityinline
RevokeControl(IProtocolToken token)Photon.Bolt.BoltEntityinline
SetParent(BoltEntity parent)Photon.Bolt.BoltEntityinline
SetScope(BoltConnection connection, bool inScope, bool force=false)Photon.Bolt.BoltEntityinline
SetScopeAll(bool inScope, bool force=false)Photon.Bolt.BoltEntityinline
SourcePhoton.Bolt.BoltEntity
StateIs(Type t)Photon.Bolt.BoltEntityinline
StateIs< TState >()Photon.Bolt.BoltEntityinline
TakeControl()Photon.Bolt.BoltEntityinline
TakeControl(IProtocolToken token)Photon.Bolt.BoltEntityinline
ToString()Photon.Bolt.BoltEntityinline
TryFindState< TState >(out TState state)Photon.Bolt.BoltEntityinline