Photon Unity Networking
v1.101
Inherits TypedLobby.
Public Member Functions | |
| override string | ToString () |
Public Member Functions inherited from TypedLobby | |
| TypedLobby () | |
| TypedLobby (string name, LobbyType type) | |
| override string | ToString () |
Public Attributes | |
| int | PlayerCount |
| int | RoomCount |
Public Attributes inherited from TypedLobby | |
| string | Name |
| Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More... | |
| LobbyType | Type |
| Type of the (named)lobby this game gets added to More... | |
Additional Inherited Members | |
Static Public Attributes inherited from TypedLobby | |
| static readonly TypedLobby | Default = new TypedLobby() |
Properties inherited from TypedLobby | |
| bool | IsDefault [get] |
| override string TypedLobbyInfo.ToString | ( | ) |
| int TypedLobbyInfo.PlayerCount |
| int TypedLobbyInfo.RoomCount |