Photon Unity Networking
v1.101
Wraps up smaller classes that don't need their own file. More...
Classes | |
| interface | IPunObservable |
| Defines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts. More... | |
| interface | IPunCallbacks |
| This interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually. More... | |
| interface | IPunPrefabPool |
| Defines all the methods that a Object Pool must implement, so that PUN can use it. More... | |
| class | Photon.MonoBehaviour |
| This class adds the property photonView, while logging a warning when your game still uses the networkView. More... | |
| class | Photon.PunBehaviour |
| This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... | |
| struct | PhotonMessageInfo |
| Container class for info about a particular message, RPC or update. More... | |
| class | PunEvent |
| Defines Photon event-codes as used by PUN. | |
| class | PhotonStream |
| This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it. More... | |
| class | HelpURL |
| Empty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes. More... | |
| class | UnityEngine.SceneManagement.SceneManager |
| Minimal implementation of the SceneManager for older Unity, up to v5.2. More... | |
| class | SceneManagerHelper |
| class | WebRpcResponse |
| Reads an operation response of a WebRpc and provides convenient access to most common values. More... | |
Namespaces | |
| namespace | Photon |
| namespace | UnityEngine |
| namespace | UnityEngine.SceneManagement |
Typedefs | |
| using | Hashtable = ExitGames.Client.Photon.Hashtable |
| using | SupportClassPun = ExitGames.Client.Photon.SupportClass |
| using | Photon.Hashtable = ExitGames.Client.Photon.Hashtable |
Enumerations | |
| enum | UnityEngine.SceneManagement.LoadSceneMode { UnityEngine.SceneManagement.LoadSceneMode.Single, UnityEngine.SceneManagement.LoadSceneMode.Additive } |
Wraps up smaller classes that don't need their own file.
| using Hashtable = ExitGames.Client.Photon.Hashtable |
| using SupportClassPun = ExitGames.Client.Photon.SupportClass |