Small number of extension methods that make it easier for PUN to work cross-Unity-versions.  
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static ParameterInfo[]  | GetCachedParemeters (this MethodInfo mo) | 
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static PhotonView[]  | GetPhotonViewsInChildren (this UnityEngine.GameObject go) | 
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static PhotonView  | GetPhotonView (this UnityEngine.GameObject go) | 
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| static bool  | AlmostEquals (this Vector3 target, Vector3 second, float sqrMagnitudePrecision) | 
|   | compares the squared magnitude of target - second to given float value  More...
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| static bool  | AlmostEquals (this Vector2 target, Vector2 second, float sqrMagnitudePrecision) | 
|   | compares the squared magnitude of target - second to given float value  More...
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| static bool  | AlmostEquals (this Quaternion target, Quaternion second, float maxAngle) | 
|   | compares the angle between target and second to given float value  More...
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| static bool  | AlmostEquals (this float target, float second, float floatDiff) | 
|   | compares two floats and returns true of their difference is less than floatDiff  More...
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static bool  | CheckIsAssignableFrom (this Type to, Type from) | 
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static bool  | CheckIsInterface (this Type to) | 
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Small number of extension methods that make it easier for PUN to work cross-Unity-versions.