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static T | EnsureRootComponentExists< T, NestedT > (this Transform transform) |
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static T | GetParentComponent< T > (this Transform t) |
| Find T on supplied transform or any parent. Unlike GetComponentInParent, GameObjects do not need to be active to be found. More...
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static void | GetNestedComponentsInParents< T > (this Transform t, List< T > list) |
| Returns all T found between the child transform and its root. Order in List from child to parent, with the root/parent most being last. More...
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static T | GetNestedComponentInChildren< T, NestedT > (this Transform t, bool includeInactive) |
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static T | GetNestedComponentInParent< T, NestedT > (this Transform t) |
| Same as GetComponentInParent, but will always include inactive objects in search. More...
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static T | GetNestedComponentInParents< T, NestedT > (this Transform t) |
| UNTESTED More...
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static void | GetNestedComponentsInParents< T, NestedT > (this Transform t, List< T > list) |
| Finds components of type T on supplied transform, and every parent above that node, inclusively stopping on node StopSearchOnT component. More...
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static List< T > | GetNestedComponentsInChildren< T, NestedT > (this Transform t, List< T > list, bool includeInactive=true) |
| Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected. More...
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static List< T > | GetNestedComponentsInChildren< T > (this Transform t, List< T > list, bool includeInactive=true, params System.Type[] stopOn) |
| Same as GetComponentsInChildren, but will not recurse into children with component of the DontRecurseOnT type. This allows nesting of PhotonViews/NetObjects to be respected. More...
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static void | GetNestedComponentsInChildren< T, SearchT, NestedT > (this Transform t, bool includeInactive, List< T > list) |
| Same as GetComponentsInChildren, but will not recurse into children with component of the NestedT type. This allows nesting of PhotonViews/NetObjects to be respected. More...
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