Photon Fusion 1.1.9

Public Attributes | List of all members
NetworkEvents Class Reference

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector. More...

Inherits Behaviour, and INetworkRunnerCallbacks.

Public Attributes

RunnerEvent OnConnectedToServer
 
ConnectFailedEvent OnConnectFailed
 
ConnectRequestEvent OnConnectRequest
 
CustomAuthenticationResponse OnCustomAuthenticationResponse
 
RunnerEvent OnDisconnectedFromServer
 
HostMigrationEvent OnHostMigration
 
InputEvent OnInput
 
InputPlayerEvent OnInputMissing
 
ReliableDataEvent OnReliableData
 
RunnerEvent OnSceneLoadDone
 
RunnerEvent OnSceneLoadStart
 
SessionListUpdateEvent OnSessionListUpdate
 
ShutdownEvent OnShutdown
 
SimulationMessageEvent OnSimulationMessage
 
PlayerEvent PlayerJoined
 
PlayerEvent PlayerLeft
 

Additional Inherited Members

- Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent()
 
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren()
 
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent()
 
void OnConnectedToServer (NetworkRunner runner)
 Callback when NetworkRunner successfully connects to a server or host.
 
void OnConnectFailed (NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason)
 Callback when NetworkRunner fails to connect to a server or host.
 
void OnConnectRequest (NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token)
 Callback when NetworkRunner receives a Connection Request from a Remote Client.
 
void OnCustomAuthenticationResponse (NetworkRunner runner, Dictionary< string, object > data)
 Callback is invoked when the Authentication procedure returns a response from the Authentication Server.
 
void OnDisconnectedFromServer (NetworkRunner runner)
 Callback when NetworkRunner disconnects from a server or host.
 
void OnHostMigration (NetworkRunner runner, HostMigrationToken hostMigrationToken)
 Callback is invoked when the Host Migration process has started.
 
void OnInput (NetworkRunner runner, NetworkInput input)
 Callback from NetworkRunner that polls for user inputs. The NetworkInput that is supplied expects:
 
void OnInputMissing (NetworkRunner runner, PlayerRef player, NetworkInput input)
 
void OnPlayerJoined (NetworkRunner runner, PlayerRef player)
 Callback from a NetworkRunner when a new player has joined.
 
void OnPlayerLeft (NetworkRunner runner, PlayerRef player)
 Callback from a NetworkRunner when a player has disconnected.
 
void OnReliableDataReceived (NetworkRunner runner, PlayerRef player, ArraySegment< byte > data)
 
void OnSceneLoadDone (NetworkRunner runner)
 
void OnSceneLoadStart (NetworkRunner runner)
 
void OnSessionListUpdated (NetworkRunner runner, List< SessionInfo > sessionList)
 This callback is invoked when a new List of Sessions is received from Photon Cloud.
 
void OnShutdown (NetworkRunner runner, ShutdownReason shutdownReason)
 Called when the runner is shutdown.
 
void OnUserSimulationMessage (NetworkRunner runner, SimulationMessagePtr message)
 This callback is invoked when a manually dispatched simulation message is received from a remote peer.
 
- Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy()
 

Detailed Description

Companion component for NetworkRunner. Exposes INetworkRunnerCallbacks as UnityEvents, which can be wired up to other components in the inspector.