Public Member Functions | |
OutgoingMasterServerPeer | GetPeer () |
void | Initialize () |
SendResult | SendEventIfRegistered (IEventData eventData, SendParameters sendParameters) |
SendResult | SendEvent (IEventData eventData, SendParameters sendParameters) |
virtual void | UpdateAllGameStates () |
void | ConnectToMaster (IPEndPoint endPoint) |
virtual void | OnConnectionEstablished () |
virtual void | OnConnectionFailed (int errorCode, string errorMessage) |
virtual void | OnDisconnect (int reasonCode, string reasonDetail) |
void | Dispose () |
void | OnRegisteredAtMaster (RegisterGameServerResponse registerResponse) |
Protected Member Functions | |
MasterServerConnectionBase (GameApplication controller, string address, int port, int connectRetryIntervalSeconds) | |
abstract OutgoingMasterServerPeer | CreateServerPeer () |
virtual void | ReconnectToMaster () |
Protected Attributes | |
readonly string | ConnectionId = Guid.NewGuid().ToString() |
Properties | |
GameApplication | Application [get] |
string | Address [get] |
IPEndPoint | EndPoint [get] |
int | Port [get] |
bool | IsReconnecting [get] |
string | Name [get] |
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protectedpure virtual |
Implemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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inlinevirtual |
Reimplemented in Photon.LoadBalancing.GameServer.MasterServerConnection.
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