Photon Server API Documentation v5.0RC1

Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | Properties | List of all members
Photon.LoadBalancing.GameServer.GameClientPeer Class Reference
Inheritance diagram for Photon.LoadBalancing.GameServer.GameClientPeer:
Photon.Hive.HivePeer Photon.Common.Authentication.IAuthTimeoutCheckerClient Photon.SocketServer.ClientPeer Photon.SocketServer.PeerBase

Public Member Functions

 GameClientPeer (InitRequest initRequest, GameApplication application)
 this constructor is called only from self-hosted layer More...
 
override string ToString ()
 
override bool IsThisSameSession (HivePeer peer)
 
override void UpdateSecure (string key, object value)
 
virtual string GetRoomCacheDebugString (string gameId)
 
void OnAuthTimeout (byte authOpCode)
 
- Public Member Functions inherited from Photon.Hive.HivePeer
 HivePeer (InitRequest request)
 Initializes a new instance of the HivePeer class. More...
 
bool ValidateOperation (Operation operation, SendParameters sendParameters)
 Checks if a operation is valid. If the operation is not valid an operation response containing a descriptive error message will be sent to the peer. More...
 
void RemovePeerFromCurrentRoom (int reason, string detail)
 Checks if the the state of peer is set to a reference of a room. If a room reference is present the peer will be removed from the related room and the reference will be disposed. Disposing the reference allows the associated room factory to remove the room instance if no more references to the room exists. More...
 
void ReleaseRoomReference ()
 
void OnJoinFailed (ErrorCode result, string details)
 
- Public Member Functions inherited from Photon.SocketServer.ClientPeer
void Trace (bool enabled, string tag)
 
new void GetTraceStatus (out int traceOptions, out int enableOptions, out string tag)
 
void TraceIfEnabledInConnect (string tag)
 Starts tracing if client connected with PeerId 0xFFFE to signal it wants to be traced (e.g. reconnect after an unexpected disconnect) More...
 
- Public Member Functions inherited from Photon.SocketServer.PeerBase
void Initialize (InitRequest initRequest)
 
override string ToString ()
 
void Disconnect (int disconnectError=ErrorCodes.Ok)
 Closes the connection. More...
 
void AbortConnection ()
 Forces the connection to close immediately. Should only be used if "Disconnect" does not lead to a clean connection shutdown, e.g. in case of an overloaded connection. More...
 
void Flush ()
 Flushes all pending data to the socket. More...
 
byte[] InitializeEncryption (byte[] otherPartyPublicKey)
 Initializes the peer to receive and send encrypted operations with EncryptionMethod.Sha256Pkcs7. More...
 
byte[] InitializeEncryption (byte[] otherPartyPublicKey, EncryptionMethod mode)
 Initializes the peer to receive and send encrypted operations. More...
 
bool SetupEncryption (EncryptionData encryptionData, byte channelCount, out short errorCode, out string errorMsg)
 
SendResult SendEvent (IEventData eventData, SendParameters sendParameters)
 Sends an IEventData object to the client. More...
 
SendResult SendMessage (object message, SendParameters sendParameters)
 
SendResult SendOperationResponse (OperationResponse operationResponse, SendParameters sendParameters)
 Sends the operation response to the client. More...
 
SendResult SendDisconnectMessage (DisconnectMessage message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)
 
void GetStats (out int roundTripTime, out int roundTripTimeVariance, out int numFailures)
 
void SetDebugString (string message)
 
string GetDebugString ()
 
virtual string GetHistograms ()
 
SendResult SendEventAndDisconnect (IEventData eventData, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)
 
SendResult SendMessageAndDisconnect (object message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)
 
SendResult SendOperationResponseAndDisconnect (OperationResponse operationResponse, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)
 Sends the operation response to the client. More...
 
void ScheduleDisconnect (int disconnectError, int delay)
 Schedules disconnect for peer. After this call data will be neither accepted from nor sent to client one of use cases is next: send error info and schedule for disconnect. this will give a chance to error information to reach a client More...
 
int GetLastTouch ()
 
void SetPrivateCustomTypeCache (CustomTypeCache cache)
 Sets private custom type cache. It is supposed to be used together with plugins. In other case Protocol.TryRegisterCustomType should be used More...
 
void SetInboundController (InboundController controller)
 
void Dispose ()
 Disposes the peer. More...
 
void Trace (bool enabled, object tag)
 

Public Attributes

IFiber Fiber => this.RequestFiber
 
- Public Attributes inherited from Photon.Hive.HivePeer
int JoinStage => this.joinStage
 
- Public Attributes inherited from Photon.SocketServer.PeerBase
bool Connected => this.ConnectionState == ConnectionState.Connected || this.connectionState == ConnectionState.ScheduledForDisconnect
 Gets a value indicating whether this PeerBase instance is connected. More...
 
int ConnectionId => this.UnmanagedPeer.GetConnectionID()
 Gets the connection id. More...
 
bool IsConnectionSecure => this.datagramEncryptionUsed || this.NetworkProtocol == NetworkProtocolType.SecureWebSocket
 
bool Disposed => this.ConnectionState == ConnectionState.Disposed
 Gets a value indicating whether the peer was disposed. More...
 
bool ScheduledForDisconnect => this.connectionState == ConnectionState.ScheduledForDisconnect
 
IPAddress LocalIPAddress => string.IsNullOrEmpty(this.LocalIP) ? IPAddress.None : IPAddress.Parse(this.LocalIP)
 Gets the IP Address the client connects to. More...
 
IPAddress RemoteIPAddress => string.IsNullOrEmpty(this.RemoteIP) ? IPAddress.None : IPAddress.Parse(this.RemoteIP)
 Gets the client's remote IP address. More...
 
IFiber RequestFiber => this.requestFiber
 Gets fiber for incoming messages. More...
 
bool LocalIPAddressIsIPv6 => this.LocalIPAddress.AddressFamily == AddressFamily.InterNetworkV6
 If true connection is using a server IPv6 endpoint. More...
 
bool IsIPv6ToIPv4Bridged => this.SourceUsingIPv6 && this.LocalIPAddress.AddressFamily != AddressFamily.InterNetworkV6
 If true the client is being bridged (DNS64+NAT64), also SourceUsingIPv6. More...
 
ProtocolType ProtocolType => this.protocol.ProtocolType
 

Protected Member Functions

 GameClientPeer (InitRequest initRequest, GameApplication application, bool derived)
 
override void OnRoomNotFound (string gameId)
 
override void OnDisconnect (int reasonCode, string reasonDetail)
 The connection was closed. More...
 
override void OnOperationRequest (OperationRequest request, SendParameters sendParameters)
 Incoming OperationRequests are handled here. This method is being enqueued on the PeerBase.RequestFiber. More...
 
override RoomReference GetOrCreateRoom (string gameId, params object[] args)
 
override bool TryCreateRoom (string gameId, out RoomReference roomReference, params object[] args)
 
override bool TryGetRoomReference (string gameId, out RoomReference roomReference)
 
override bool TryGetRoomWithoutReference (string gameId, out Room room)
 
virtual void HandleAuthenticateOperation (OperationRequest operationRequest, SendParameters sendParameters)
 
void SetupPeer (string userId)
 
AuthenticationToken GetValidAuthToken (AuthenticateRequest authenticateRequest, SendParameters sendParameters)
 
virtual bool ValidateAuthToken (AuthenticateRequest authenticateRequest, SendParameters sendParameters, AuthenticationToken authToken, out ErrorCode errorCode, out string errorMsg)
 
override PluginTraits GetPluginTraits ()
 
override void HandleDebugGameOperation (OperationRequest operationRequest, SendParameters sendParameters)
 
override void HandleRaiseEventOperation (OperationRequest operationRequest, SendParameters sendParameters)
 Enqueues RaiseEvent operation requests in the peers current game. More...
 
override void HandleCreateGameOperation (OperationRequest operationRequest, SendParameters sendParameters)
 
virtual object GetEncryptedAuthToken ()
 
override bool MayJoinOrCreateGame (JoinGameRequest joinGameRequest, out short errorCode, out string errorMsg)
 
virtual bool ValidateExpectedGame (JoinGameRequest joinRequest)
 
- Protected Member Functions inherited from Photon.Hive.HivePeer
virtual void HandleSetPropertiesOperation (OperationRequest operationRequest, SendParameters sendParameters)
 Enqueues SetProperties operation requests in the peers current game. More...
 
virtual void HandleJoinGameOperation (OperationRequest operationRequest, SendParameters sendParameters)
 Handles the JoinGameRequest to enter a HiveGame. This method removes the peer from any previously joined room, finds the room intended for join and enqueues the operation for it to handle. More...
 
virtual void HandleLeaveOperation (OperationRequest operationRequest, SendParameters sendParameters)
 Handles the LeaveRequest to leave a HiveGame. More...
 
virtual void HandlePingOperation (OperationRequest operationRequest, SendParameters sendParameters)
 Handles a ping operation. More...
 
virtual void HandleRpcOperation (OperationRequest request, SendParameters sendParameters)
 Handles WebRpc operation More...
 
override void OnDisconnect (int reasonCode, string reasonDetail)
 Called when client disconnects. Ensures that disconnected players leave the game Room. The player is not removed immediately but a message is sent to the room. This avoids threading issues by making sure the player remove is not done concurrently with operations. More...
 
override void OnOperationRequest (OperationRequest operationRequest, SendParameters sendParameters)
 Called when the client sends an OperationRequest. More...
 
void HandleUnknownOperationCode (OperationRequest operationRequest, SendParameters sendParameters)
 
override void OnDeserializationError (byte[] data, RtsMessageType msgType, string debugMessage, short errorCode=ErrorCodes.UnexpectedData, byte code=0, Exception exception=null)
 This method is called if incoming data has an unexpected format. Per default this method disconnects the client. Override to change this behavior. More...
 
override void OnSendBufferFull ()
 A send operation failed because of insufficient buffer space. If this happens there is too much reliable data being sent for the available band width. The client is disconnected per default. Override to change the behavior. More...
 
override void OnSendBufferEmpty ()
 The default behavior of OnSendBufferFull is to disconnect the client. If this behavior is changed (override) the inheritor can pause sending until OnSendBufferEmpty is called. More...
 
- Protected Member Functions inherited from Photon.SocketServer.ClientPeer
 ClientPeer (InitRequest initRequest)
 
- Protected Member Functions inherited from Photon.SocketServer.PeerBase
virtual SendResult SendData (byte[] data, SendParameters sendParameters)
 Sends bytes to the client. More...
 
virtual void OnReceive (byte[] data, SendParameters sendParameters)
 Invoked if incoming data was received for the peer. More...
 
void OnMessageInternal (object message, SendParameters sendParameters)
 
void OnOperationRequestInternal (OperationRequest operationRequest, SendParameters sendParameters)
 
virtual void Dispose (bool disposing)
 Disposes the internal fibers. More...
 
OperationRequest ParseOperationRequest (byte[] data, SendParameters sendParameters)
 
OperationRequest ParseInternalOperationRequest (byte[] data, SendParameters sendParameters)
 
object ParseMessage (byte[] data, SendParameters sendParameters)
 
byte[] ParseRawMessage (byte[] data, SendParameters sendParameters)
 
void HandleParseError (byte[] data, SendParameters sendParameters, Exception exception, string errorMsg, short errorCode, RtsMessageType msgType, byte operationCode=0)
 
void GetTraceStatus (out int traceOptions, out int enableOptions, out string tag)
 
void DisconnectAfterSend (int disconnectCode, int disconnectDelay, SendResult result)
 
virtual void OnEncryptionQueueOverload (EncryptionQueueFailureParams failureParams)
 

Protected Attributes

readonly bool binaryTokenUsed
 
int NumberAuthRequests
 
int MaxNumberAuthRequests = 3
 
- Protected Attributes inherited from Photon.SocketServer.PeerBase
readonly object SyncRoot = new object()
 object for synchronization More...
 
CustomTypeCache privateCustomTypeCache
 
PeerMetaDataContext metaDataContext
 

Static Protected Attributes

static readonly LogCountGuard canNotDecryptToken = new LogCountGuard(new TimeSpan(0, 1, 0))
 
- Static Protected Attributes inherited from Photon.SocketServer.PeerBase
static readonly ILogger sendErrorLog = LogManager.GetLogger("Photon.ErrorLog.PeerSendError")
 

Properties

DateTime LastActivity [get, protected set]
 
byte LastOperation [get, protected set]
 
bool IsAuthenticated [get, set]
 
bool AllowDebugGameOperation = CommonSettings.Default.AllowDebugGameOperation [get, set]
 
IDisposable AuthTimeoutTimer [get, set]
 
- Properties inherited from Photon.Hive.HivePeer
RoomReference RoomReference [get]
 Gets or sets a Caching.RoomReference when joining a Room. More...
 
Actor Actor [get, set]
 
string UserId [get, protected set]
 
WebRpcHandler WebRpcHandler [get, set]
 
Dictionary< string, object > AuthCookie [get, protected set]
 
AuthenticationToken AuthToken [get, protected set]
 
int HttpRpcCallsLimit [get, set]
 
int CheckCount [get, set]
 The count of checks which were performed on this peer while it is in invalid state. More...
 
int LimitMaxUniqPropertyKeysPerPeer = int.MaxValue [get, set]
 
int LimitMaxPropertiesSizePerGame = int.MaxValue [get, set]
 
- Properties inherited from Photon.SocketServer.PeerBase
ConnectionState ConnectionState [get, set]
 Gets the ConnectionState for this instance. More...
 
string LocalIP [get]
 Gets the IP the client connects to. More...
 
int LocalPort [get]
 Gets the port the client connects to. More...
 
NetworkProtocolType NetworkProtocol [get]
 Gets the network protocol type used by the peer. More...
 
IRpcProtocol Protocol [get, set]
 Gets the used IRpcProtocol protocol. More...
 
string RemoteIP [get]
 Gets the client's remote IP address. More...
 
int RemotePort [get]
 Gets the port the client connects from. More...
 
int RoundTripTime [get, protected set]
 Gets the last round trip time for this peer. More...
 
int RoundTripTimeVariance [get, protected set]
 Gets the last round trip time variance for this peer. More...
 
int NumFailures [get, protected set]
 
bool SourceUsingIPv6 [get]
 If true the peer is using IPv6 to connect to the server, if the server endpoint used is not IPv6 (LocalIPAddressIsIPv6) it means the client is being bridged (DNS64+NAT64), also IsIPv6ToIPv4Bridged. More...
 
bool ClientUsingDebugLib [get]
 
byte SdkId [get]
 
byte PlatformId [get]
 
Version ClientVersion [get, protected set]
 
DateTime CreationTime = DateTime.Now [get]
 
PeerType PeerType [get]
 Under laying native peer type More...
 
InboundController PrivateInboundController [get]
 
int LastErrorCode [get]
 last error code that we was sent/set though this peer More...
 
- Properties inherited from Photon.Common.Authentication.IAuthTimeoutCheckerClient
IDisposable AuthTimeoutTimer [get, set]
 
IFiber Fiber [get]
 

Additional Inherited Members

- Static Public Attributes inherited from Photon.SocketServer.PeerBase
const int DefaultDisconnectInterval = 5_000
 
- Static Protected Member Functions inherited from Photon.SocketServer.PeerBase
static bool NeedSendErrorLog (SendResult sendResult)
 

Constructor & Destructor Documentation

◆ GameClientPeer() [1/2]

Photon.LoadBalancing.GameServer.GameClientPeer.GameClientPeer ( InitRequest  initRequest,
GameApplication  application 
)
inline

this constructor is called only from self-hosted layer

Parameters
initRequest
application

◆ GameClientPeer() [2/2]

Photon.LoadBalancing.GameServer.GameClientPeer.GameClientPeer ( InitRequest  initRequest,
GameApplication  application,
bool  derived 
)
inlineprotected

Member Function Documentation

◆ GetEncryptedAuthToken()

virtual object Photon.LoadBalancing.GameServer.GameClientPeer.GetEncryptedAuthToken ( )
inlineprotectedvirtual

◆ GetOrCreateRoom()

override RoomReference Photon.LoadBalancing.GameServer.GameClientPeer.GetOrCreateRoom ( string  gameId,
params object[]  args 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ GetPluginTraits()

override PluginTraits Photon.LoadBalancing.GameServer.GameClientPeer.GetPluginTraits ( )
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ GetRoomCacheDebugString()

virtual string Photon.LoadBalancing.GameServer.GameClientPeer.GetRoomCacheDebugString ( string  gameId)
inlinevirtual

◆ GetValidAuthToken()

AuthenticationToken Photon.LoadBalancing.GameServer.GameClientPeer.GetValidAuthToken ( AuthenticateRequest  authenticateRequest,
SendParameters  sendParameters 
)
inlineprotected

◆ HandleAuthenticateOperation()

virtual void Photon.LoadBalancing.GameServer.GameClientPeer.HandleAuthenticateOperation ( OperationRequest  operationRequest,
SendParameters  sendParameters 
)
inlineprotectedvirtual

◆ HandleCreateGameOperation()

override void Photon.LoadBalancing.GameServer.GameClientPeer.HandleCreateGameOperation ( OperationRequest  operationRequest,
SendParameters  sendParameters 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ HandleDebugGameOperation()

override void Photon.LoadBalancing.GameServer.GameClientPeer.HandleDebugGameOperation ( OperationRequest  operationRequest,
SendParameters  sendParameters 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ HandleRaiseEventOperation()

override void Photon.LoadBalancing.GameServer.GameClientPeer.HandleRaiseEventOperation ( OperationRequest  operationRequest,
SendParameters  sendParameters 
)
inlineprotectedvirtual

Enqueues RaiseEvent operation requests in the peers current game.

Parameters
operationRequestThe operation request.
sendParametersThe send Parameters.

The current for a peer is stored in the peers state property. Using the Room.EnqueueOperation method ensures that all operation request dispatch logic has thread safe access to all room instance members since they are processed in a serial order.

Inheritors can use this method to enqueue there custom game operation to the peers current game.

Reimplemented from Photon.Hive.HivePeer.

◆ IsThisSameSession()

override bool Photon.LoadBalancing.GameServer.GameClientPeer.IsThisSameSession ( HivePeer  peer)
inlinevirtual

Reimplemented from Photon.Hive.HivePeer.

◆ MayJoinOrCreateGame()

override bool Photon.LoadBalancing.GameServer.GameClientPeer.MayJoinOrCreateGame ( JoinGameRequest  joinGameRequest,
out short  errorCode,
out string  errorMsg 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ OnAuthTimeout()

void Photon.LoadBalancing.GameServer.GameClientPeer.OnAuthTimeout ( byte  authOpCode)
inline

◆ OnDisconnect()

override void Photon.LoadBalancing.GameServer.GameClientPeer.OnDisconnect ( int  reasonCode,
string  reasonDetail 
)
inlineprotectedvirtual

The connection was closed.

Implements Photon.SocketServer.PeerBase.

◆ OnOperationRequest()

override void Photon.LoadBalancing.GameServer.GameClientPeer.OnOperationRequest ( OperationRequest  operationRequest,
SendParameters  sendParameters 
)
inlineprotectedvirtual

Incoming OperationRequests are handled here. This method is being enqueued on the PeerBase.RequestFiber.

Parameters
operationRequestThe operation Request.
sendParametersThe send parameters.

Implements Photon.SocketServer.PeerBase.

◆ OnRoomNotFound()

override void Photon.LoadBalancing.GameServer.GameClientPeer.OnRoomNotFound ( string  gameId)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ SetupPeer()

void Photon.LoadBalancing.GameServer.GameClientPeer.SetupPeer ( string  userId)
inlineprotected

◆ ToString()

override string Photon.LoadBalancing.GameServer.GameClientPeer.ToString ( )
inline

◆ TryCreateRoom()

override bool Photon.LoadBalancing.GameServer.GameClientPeer.TryCreateRoom ( string  gameId,
out RoomReference  roomReference,
params object[]  args 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ TryGetRoomReference()

override bool Photon.LoadBalancing.GameServer.GameClientPeer.TryGetRoomReference ( string  gameId,
out RoomReference  roomReference 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ TryGetRoomWithoutReference()

override bool Photon.LoadBalancing.GameServer.GameClientPeer.TryGetRoomWithoutReference ( string  gameId,
out Room  room 
)
inlineprotectedvirtual

Reimplemented from Photon.Hive.HivePeer.

◆ UpdateSecure()

override void Photon.LoadBalancing.GameServer.GameClientPeer.UpdateSecure ( string  key,
object  value 
)
inlinevirtual

Reimplemented from Photon.Hive.HivePeer.

◆ ValidateAuthToken()

virtual bool Photon.LoadBalancing.GameServer.GameClientPeer.ValidateAuthToken ( AuthenticateRequest  authenticateRequest,
SendParameters  sendParameters,
AuthenticationToken  authToken,
out ErrorCode  errorCode,
out string  errorMsg 
)
inlineprotectedvirtual

◆ ValidateExpectedGame()

virtual bool Photon.LoadBalancing.GameServer.GameClientPeer.ValidateExpectedGame ( JoinGameRequest  joinRequest)
inlineprotectedvirtual

Member Data Documentation

◆ binaryTokenUsed

readonly bool Photon.LoadBalancing.GameServer.GameClientPeer.binaryTokenUsed
protected

◆ canNotDecryptToken

readonly LogCountGuard Photon.LoadBalancing.GameServer.GameClientPeer.canNotDecryptToken = new LogCountGuard(new TimeSpan(0, 1, 0))
staticprotected

◆ Fiber

IFiber Photon.LoadBalancing.GameServer.GameClientPeer.Fiber => this.RequestFiber

◆ MaxNumberAuthRequests

int Photon.LoadBalancing.GameServer.GameClientPeer.MaxNumberAuthRequests = 3
protected

◆ NumberAuthRequests

int Photon.LoadBalancing.GameServer.GameClientPeer.NumberAuthRequests
protected

Property Documentation

◆ AllowDebugGameOperation

bool Photon.LoadBalancing.GameServer.GameClientPeer.AllowDebugGameOperation = CommonSettings.Default.AllowDebugGameOperation
getsetprotected

◆ AuthTimeoutTimer

IDisposable Photon.LoadBalancing.GameServer.GameClientPeer.AuthTimeoutTimer
getset

◆ IsAuthenticated

bool Photon.LoadBalancing.GameServer.GameClientPeer.IsAuthenticated
getsetprotected

◆ LastActivity

DateTime Photon.LoadBalancing.GameServer.GameClientPeer.LastActivity
getprotected set

◆ LastOperation

byte Photon.LoadBalancing.GameServer.GameClientPeer.LastOperation
getprotected set