Photon .NET Client API 4.1.4.8

Public Member Functions | Properties | List of all members
ExitGames.Client.Photon.TrafficStats Class Reference

Public Member Functions

override string ToString ()
 

Properties

int PackageHeaderSize [get, set]
 Gets the byte-size of per-package headers. More...
 
int ReliableCommandCount [get, set]
 Counts commands created/received by this client, ignoring repeats (out command count can be higher due to repeats). More...
 
int UnreliableCommandCount [get, set]
 
int FragmentCommandCount [get, set]
 
int ControlCommandCount [get, set]
 
int TotalPacketCount [get, set]
 
int TotalCommandsInPackets [get, set]
 
int ReliableCommandBytes [get, set]
 
int UnreliableCommandBytes [get, set]
 
int FragmentCommandBytes [get, set]
 
int ControlCommandBytes [get, set]
 
int TotalCommandCount [get]
 
int TotalCommandBytes [get]
 
int TotalPacketBytes [get]
 Gets count of bytes as traffic, excluding UDP/TCP headers (42 bytes / x bytes). More...
 
int TimestampOfLastAck [get, set]
 Timestamp of the last incoming ACK that has been read (every PhotonPeer.TimePingInterval milliseconds this client sends a PING which must be ACKd). More...
 
int TimestampOfLastReliableCommand [get, set]
 Timestamp of last incoming reliable command (every second we expect a PING). More...
 

Member Function Documentation

◆ ToString()

override string ExitGames.Client.Photon.TrafficStats.ToString ( )
inline

Property Documentation

◆ ControlCommandBytes

int ExitGames.Client.Photon.TrafficStats.ControlCommandBytes
getset

◆ ControlCommandCount

int ExitGames.Client.Photon.TrafficStats.ControlCommandCount
getset

◆ FragmentCommandBytes

int ExitGames.Client.Photon.TrafficStats.FragmentCommandBytes
getset

◆ FragmentCommandCount

int ExitGames.Client.Photon.TrafficStats.FragmentCommandCount
getset

◆ PackageHeaderSize

int ExitGames.Client.Photon.TrafficStats.PackageHeaderSize
getset

Gets the byte-size of per-package headers.

◆ ReliableCommandBytes

int ExitGames.Client.Photon.TrafficStats.ReliableCommandBytes
getset

◆ ReliableCommandCount

int ExitGames.Client.Photon.TrafficStats.ReliableCommandCount
getset

Counts commands created/received by this client, ignoring repeats (out command count can be higher due to repeats).

◆ TimestampOfLastAck

int ExitGames.Client.Photon.TrafficStats.TimestampOfLastAck
getset

Timestamp of the last incoming ACK that has been read (every PhotonPeer.TimePingInterval milliseconds this client sends a PING which must be ACKd).

◆ TimestampOfLastReliableCommand

int ExitGames.Client.Photon.TrafficStats.TimestampOfLastReliableCommand
getset

Timestamp of last incoming reliable command (every second we expect a PING).

◆ TotalCommandBytes

int ExitGames.Client.Photon.TrafficStats.TotalCommandBytes
get

◆ TotalCommandCount

int ExitGames.Client.Photon.TrafficStats.TotalCommandCount
get

◆ TotalCommandsInPackets

int ExitGames.Client.Photon.TrafficStats.TotalCommandsInPackets
getset

◆ TotalPacketBytes

int ExitGames.Client.Photon.TrafficStats.TotalPacketBytes
get

Gets count of bytes as traffic, excluding UDP/TCP headers (42 bytes / x bytes).

◆ TotalPacketCount

int ExitGames.Client.Photon.TrafficStats.TotalPacketCount
getset

◆ UnreliableCommandBytes

int ExitGames.Client.Photon.TrafficStats.UnreliableCommandBytes
getset

◆ UnreliableCommandCount

int ExitGames.Client.Photon.TrafficStats.UnreliableCommandCount
getset

The documentation for this class was generated from the following file: