◆ Acquire() [1/2]
StructWrapper<bool> ExitGames.Client.Photon.StructWrapping.StructWrapperPools.Acquire |
( |
bool |
value | ) |
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inline |
◆ Acquire() [2/2]
StructWrapper<byte> ExitGames.Client.Photon.StructWrapping.StructWrapperPools.Acquire |
( |
byte |
value | ) |
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inline |
◆ Acquire< T >()
◆ Clear()
void ExitGames.Client.Photon.StructWrapping.StructWrapperPools.Clear |
( |
| ) |
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inline |
◆ mappedBoolWrappers
readonly StructWrapper<bool> [] ExitGames.Client.Photon.StructWrapping.StructWrapperPools.mappedBoolWrappers |
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static |
Initial value:= new StructWrapper<bool>[2]
{
new StructWrapper<bool>(
Pooling.Readonly) { value =
false },
new StructWrapper<bool>(
Pooling.Readonly) { value =
true }
}
◆ mappedByteWrappers
readonly StructWrapper<byte> [] ExitGames.Client.Photon.StructWrapping.StructWrapperPools.mappedByteWrappers |
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static |
The documentation for this class was generated from the following file: