Interface which can be implemented on a behaviour attached to an entity which lets you provide custom priority calculations for state and events. More...
Public Member Functions | |
float | CalculateEventPriority (BoltConnection connection, Event evnt) |
Called for calculating the priority of an event sent to this entity for the connection passed in More... | |
float | CalculateStatePriority (BoltConnection connection, int skipped) |
Called for calculating the priority of this entity for the connection passed in More... | |
Properties | |
bool | Always [get] |
Interface which can be implemented on a behaviour attached to an entity which lets you provide custom priority calculations for state and events.
float Photon.Bolt.IPriorityCalculator.CalculateEventPriority | ( | BoltConnection | connection, |
Event | evnt | ||
) |
Called for calculating the priority of an event sent to this entity for the connection passed in
connection | The connection we are calculating priority for |
evnt | The event we are calculating priority for |
float Photon.Bolt.IPriorityCalculator.CalculateStatePriority | ( | BoltConnection | connection, |
int | skipped | ||
) |
Called for calculating the priority of this entity for the connection passed in
connection | The connection we are calculating priority for |
skipped | How many packets since we sent an update for this entity |
|
get |