Inherits NetworkBehaviour.
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override void | Spawned () |
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override void | Despawned (NetworkRunner runner, bool hasState) |
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VoiceLogger | VoiceLogger => voiceComponentImpl.VoiceLogger |
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| bool | IsSpeaking => this.SpeakerInUse != null && this.SpeakerInUse.IsPlaying |
| | If true, this VoiceNetworkObject has a Speaker that is currently playing received audio frames from remote audio source More...
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| bool | IsRecording => this.RecorderInUse != null && this.RecorderInUse.IsCurrentlyTransmitting |
| | If true, this VoiceNetworkObject has a Recorder that is currently transmitting audio stream from local audio source More...
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bool | IsLocal => Runner.Topology == SimulationConfig.Topologies.Shared ? this.Object.HasStateAuthority : this.Object.HasInputAuthority |
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◆ IsRecording
| bool IsRecording => this.RecorderInUse != null && this.RecorderInUse.IsCurrentlyTransmitting |
If true, this VoiceNetworkObject has a Recorder that is currently transmitting audio stream from local audio source
◆ IsSpeaking
| bool IsSpeaking => this.SpeakerInUse != null && this.SpeakerInUse.IsPlaying |
If true, this VoiceNetworkObject has a Speaker that is currently playing received audio frames from remote audio source
◆ RecorderInUse
◆ SpeakerInUse