Photon Server API

Photon.LoadBalancing.MasterServer.MasterApplication Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.MasterApplication, including all inherited members.

ApplicationBase()Photon.SocketServer.ApplicationBaseinlineprotected
ApplicationNamePhoton.SocketServer.ApplicationBase
ApplicationPathPhoton.SocketServer.ApplicationBase
ApplicationRootPathPhoton.SocketServer.ApplicationBase
AppStatsPhoton.LoadBalancing.MasterServer.MasterApplicationstatic
BinaryPathPhoton.SocketServer.ApplicationBase
BroadCastEvent< TPeer >(IEventData eventData, IEnumerable< TPeer > peers, SendParameters sendParameters)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, bool useMux, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu)Photon.SocketServer.ApplicationBaseinline
ConnectToServerMuxTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerUdp(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocket(IPEndPoint remoteEndPoint, string applicationName, object state, WebSocketVersion webSocketVersion, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocketHixie76(IPEndPoint remoteEndPoint, string applicationName, object state, string origin)Photon.SocketServer.ApplicationBaseinline
CoreVersionPhoton.SocketServer.ApplicationBase
CreateObjRef(Type requestedType)Photon.SocketServer.ApplicationBaseinline
CreatePeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
CreatePeerFiber(InitRequest request)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
CustomAuthHandlerPhoton.LoadBalancing.MasterServer.MasterApplication
DefaultApplicationPhoton.LoadBalancing.MasterServer.MasterApplication
GameServersPhoton.LoadBalancing.MasterServer.MasterApplication
GetInternalMasterNodeIpAddress()Photon.LoadBalancing.MasterServer.MasterApplicationinline
GetLifetimeService()Photon.SocketServer.ApplicationBaseinline
GetS2SCustomTypeCache()Photon.LoadBalancing.MasterServer.MasterApplicationinline
HwIdPhoton.SocketServer.ApplicationBase
Initialize()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
InitializeLifetimeService()Photon.SocketServer.ApplicationBaseinline
InitLogging()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
InstancePhoton.SocketServer.ApplicationBasestatic
IsGameServerPeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
IsMasterPhoton.LoadBalancing.MasterServer.MasterApplication
ListenerList(out ListenerStatus[] status)Photon.SocketServer.ApplicationBaseinline
ListenerStart(string name)Photon.SocketServer.ApplicationBaseinline
ListenerStop(string name)Photon.SocketServer.ApplicationBaseinline
LoadBalancerPhoton.LoadBalancing.MasterServer.MasterApplication
LocalNodeIdPhoton.LoadBalancing.MasterServer.MasterApplicationprotected
MasterApplication()Photon.LoadBalancing.MasterServer.MasterApplicationinline
MasterNodeIdPhoton.LoadBalancing.MasterServer.MasterApplicationprotected
MemberwiseClone(bool cloneIdentity)Photon.SocketServer.ApplicationBaseinlineprotected
OnOutboundWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, object userData, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
OnOutboundWebRTCConnectionFailed(object userData, uint errorCode)Photon.SocketServer.ApplicationBaseinline
OnServerConnectionFailed(int errorCode, string errorMessage, object state)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
OnStart(string instanceName, string applicationName, IPhotonApplicationSink sink, IControlListeners controlListners, PhotonHostRuntimeInterfaces.ILogToUnmanagedLog unmanagedLog, IPhotonApplicationsCounter applicationsCounter, string unmanagedLogDirectory)Photon.SocketServer.ApplicationBaseinline
OnStopRequested()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
OnWebRTCChannelConnected(IPhotonWebRTCPeer peer, object userData, byte channelId, ChannelType ChannelType, bool unordered, ushort priority, uint reliability, string label, string protocol)Photon.SocketServer.ApplicationBaseinline
OnWebRTCChannelDestroyed(IPhotonWebRTCPeer peer, object userData, byte channelId)Photon.SocketServer.ApplicationBaseinline
OnWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
PeerCountPhoton.SocketServer.ApplicationBase
PhotonInstanceNamePhoton.SocketServer.ApplicationBase
RemoveGameServerFromLobby(IncomingGameServerPeer gameServerPeer)Photon.LoadBalancing.MasterServer.MasterApplicationinlinevirtual
RunningPhoton.SocketServer.ApplicationBase
S2SCustomTypeCacheManPhoton.LoadBalancing.MasterServer.MasterApplication
SdkVersionPhoton.SocketServer.ApplicationBase
Setup()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
TearDown()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
TokenCreatorPhoton.LoadBalancing.MasterServer.MasterApplication
UnmanagedLogPathPhoton.SocketServer.ApplicationBase