AddGameToRedis(GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotected |
ApplicationId | Photon.LoadBalancing.MasterServer.GameApplication | |
Dispose() | Photon.LoadBalancing.MasterServer.GameApplication | inline |
Dispose(bool dispose) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotectedvirtual |
fiber | Photon.LoadBalancing.MasterServer.GameApplication | protected |
GameApplication(string applicationId, string version, LoadBalancer< IncomingGameServerPeer > loadBalancer) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
GetOrCreateGame(string gameId, AppLobby lobby, byte maxPlayer, IncomingGameServerPeer gameServerPeer, out GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
GetRedisGameId(string gameId) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotected |
LoadBalancer | Photon.LoadBalancing.MasterServer.GameApplication | |
LobbyFactory | Photon.LoadBalancing.MasterServer.GameApplication | |
LobbyStatsPublisher | Photon.LoadBalancing.MasterServer.GameApplication | |
OnClientConnected(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnClientDisconnected(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnGameRemovedOnGameServer(string gameId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
OnGameServerRemoved(IncomingGameServerPeer gameServer) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnGameUpdateOnGameServer(UpdateGameEvent updateGameEvent, IncomingGameServerPeer gameServerPeer) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
PlayerOnlineCache | Photon.LoadBalancing.MasterServer.GameApplication | |
PluginTraits | Photon.LoadBalancing.MasterServer.GameApplication | |
redisManager | Photon.LoadBalancing.MasterServer.GameApplication | protected |
RemoveGame(string gameId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
RemoveGameFromRedis(GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotected |
TokenCreator | Photon.LoadBalancing.MasterServer.GameApplication | |
TryCreateGame(string gameId, AppLobby lobby, byte maxPlayer, IncomingGameServerPeer gameServerPeer, out GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
TryGetGame(string gameId, out GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
Version | Photon.LoadBalancing.MasterServer.GameApplication | |