Photon Server API

Photon.LoadBalancing.MasterServer.GameApplication Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.GameApplication, including all inherited members.

AddGameToRedis(GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotected
ApplicationIdPhoton.LoadBalancing.MasterServer.GameApplication
Dispose()Photon.LoadBalancing.MasterServer.GameApplicationinline
Dispose(bool dispose)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotectedvirtual
fiberPhoton.LoadBalancing.MasterServer.GameApplicationprotected
GameApplication(string applicationId, string version, LoadBalancer< IncomingGameServerPeer > loadBalancer)Photon.LoadBalancing.MasterServer.GameApplicationinline
GetOrCreateGame(string gameId, AppLobby lobby, byte maxPlayer, IncomingGameServerPeer gameServerPeer, out GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinline
GetRedisGameId(string gameId)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotected
LoadBalancerPhoton.LoadBalancing.MasterServer.GameApplication
LobbyFactoryPhoton.LoadBalancing.MasterServer.GameApplication
LobbyStatsPublisherPhoton.LoadBalancing.MasterServer.GameApplication
OnClientConnected(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnClientDisconnected(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnGameRemovedOnGameServer(string gameId)Photon.LoadBalancing.MasterServer.GameApplicationinline
OnGameServerRemoved(IncomingGameServerPeer gameServer)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnGameUpdateOnGameServer(UpdateGameEvent updateGameEvent, IncomingGameServerPeer gameServerPeer)Photon.LoadBalancing.MasterServer.GameApplicationinline
PlayerOnlineCachePhoton.LoadBalancing.MasterServer.GameApplication
PluginTraitsPhoton.LoadBalancing.MasterServer.GameApplication
redisManagerPhoton.LoadBalancing.MasterServer.GameApplicationprotected
RemoveGame(string gameId)Photon.LoadBalancing.MasterServer.GameApplicationinline
RemoveGameFromRedis(GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotected
TokenCreatorPhoton.LoadBalancing.MasterServer.GameApplication
TryCreateGame(string gameId, AppLobby lobby, byte maxPlayer, IncomingGameServerPeer gameServerPeer, out GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinline
TryGetGame(string gameId, out GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinline
VersionPhoton.LoadBalancing.MasterServer.GameApplication