Photon Server API

Photon.Hive.HiveHostGame Member List

This is the complete list of members for Photon.Hive.HiveHostGame, including all inherited members.

_TotalPhoton.Hive.HiveHostGameprotectedstatic
ActorEventCachePhoton.Hive.HiveGame
ActorsPhoton.Hive.HiveGame
ActorsManagerPhoton.Hive.HiveGame
AddExpectedUsers(JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
BeforeRemoveFromCache()Photon.Hive.HiveHostGameinlinevirtual
callEnvPhoton.Hive.HiveHostGameprotected
CheckAfterJoinThisIsNewCreatedRoom(bool isNewActor)Photon.Hive.HiveGameinline
CheckBeforeJoinThisIsNewCreatedRoom(JoinGameRequest request)Photon.Hive.HiveGameinline
CheckUserOnJoinPhoton.Hive.HiveGame
CleanupActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
CountersInstancePhoton.Hive.HiveHostGameprotectedstatic
CreateGame(HivePeer peer, JoinGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
DeactivateActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
DeleteCacheOnLeavePhoton.Hive.HiveGame
Dispose()Photon.Hive.Roominline
Dispose(bool dispose)Photon.Hive.Roominlineprotectedvirtual
EmptyRoomLiveTimePhoton.Hive.Room
EnqueueMessage(IMessage message)Photon.Hive.Roominline
EnqueueOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.Roominline
EnvironmentPhoton.Hive.HiveHostGame
EventCachePhoton.Hive.HiveGame
ExecuteOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
ExecutionFiberPhoton.Hive.Room
GameAppCountersPhoton.Hive.HiveGame
gameAppCountersPhoton.Hive.HiveGameprotected
gameStateFactoryPhoton.Hive.Roomprotected
GetActorByPeer(HivePeer peer)Photon.Hive.HiveGameinlineprotected
GetCallStack()Photon.Hive.HiveHostGameinlineprotectedstatic
GetGameState()Photon.Hive.HiveHostGameinline
GetGameStateAsByteArray()Photon.Hive.HiveHostGameinline
GetLobbyGameProperties(Hashtable source)Photon.Hive.HiveGameinlineprotected
GetLobbyGameProperties(Hashtable source, HashSet< object > list)Photon.Hive.HiveGameinlineprotected
GetOldPropertyValues(SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotected
GetSerializableGameState()Photon.Hive.HiveHostGameinline
GetUserJoinResponse(JoinGameRequest joinRequest, int actorNr, ProcessJoinParams prms)Photon.Hive.HiveHostGameinlineprotectedvirtual
GroupManagerPhoton.Hive.HiveGame
HandleChangeGroupsOperation(HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleCreateGameOperation(HivePeer peer, SendParameters sendParameters, CreateGameRequest createGameRequest)Photon.Hive.HiveHostGameinlineprotectedvirtual
HandleDebugGameOperation(HivePeer peer, DebugGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleGetPropertiesOperation(HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleJoinGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest)Photon.Hive.HiveHostGameinlineprotectedvirtual
HandleLeaveOperation(HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation)Photon.Hive.HiveHostGameinlineprotectedvirtual
HandleRaiseEventOperation(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters)Photon.Hive.HiveHostGameinlineprotectedvirtual
HandleRemovePeerMessage(HivePeer peer, int reason, string details)Photon.Hive.HiveHostGameinlineprotectedvirtual
HandleSetPropertiesOperation(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveHostGameinlineprotectedvirtual
HiveGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, int lastTouchLimitMilliseconds=0, int lastTouchCheckIntervalMilliseconds=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.HiveGameinline
HiveHostGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, IPluginManager pluginManager=null, string pluginName="", Dictionary< string, object > environment=null, int lastTouchLimitMilliseconds=0, int lastTouchCheckIntervalMilliseconds=0, HttpRequestQueueOptions httpRequestQueueOptions=null, ExtendedPoolFiber executionFiber=null)Photon.Hive.HiveHostGameinline
HttpErrorsIncrement()Photon.Hive.HiveHostGameinline
HttpForwardedOperationsLimitPhoton.Hive.HiveHostGame
HttpQueueBackedoffRequestsDecrement()Photon.Hive.HiveHostGameinline
HttpQueueBackedoffRequestsIncrement()Photon.Hive.HiveHostGameinline
HttpQueueConcurrentRequestsDecrement()Photon.Hive.HiveHostGameinline
HttpQueueConcurrentRequestsIncrement()Photon.Hive.HiveHostGameinline
HttpQueueErrorsIncrement()Photon.Hive.HiveHostGameinline
HttpQueueOfflineResponsesIncrement()Photon.Hive.HiveHostGameinline
HttpQueueOnlineQueueCounterDecrement()Photon.Hive.HiveHostGameinline
HttpQueueOnlineQueueCounterIncrement()Photon.Hive.HiveHostGameinline
HttpQueueQueuedRequestsDecrement()Photon.Hive.HiveHostGameinline
HttpQueueQueuedRequestsIncrement()Photon.Hive.HiveHostGameinline
HttpQueueRequestsIncrement()Photon.Hive.HiveHostGameinline
HttpQueueResponsesIncrement()Photon.Hive.HiveHostGameinline
HttpQueueSuccessIncrement()Photon.Hive.HiveHostGameinline
HttpQueueTimeoutIncrement()Photon.Hive.HiveHostGameinline
HttpRequestExecuteTimeIncrement(long ticks)Photon.Hive.HiveHostGameinline
HttpRequestIncrement()Photon.Hive.HiveHostGameinline
HttpResponseIncrement()Photon.Hive.HiveHostGameinline
HttpSuccessIncrement()Photon.Hive.HiveHostGameinline
HttpTimeoutIncrement()Photon.Hive.HiveHostGameinline
InactiveActorsPhoton.Hive.HiveGame
IsDisposedPhoton.Hive.Room
IsOpenPhoton.Hive.HiveGame
IsPersistentPhoton.Hive.HiveHostGame
IsVisiblePhoton.Hive.HiveGame
Join(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor)Photon.Hive.HiveGameinlineprotected
JoinFailureHandler(byte leaveReason, HivePeer peer, JoinGameRequest request)Photon.Hive.HiveHostGameinlineprotectedvirtual
JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, int actorNr, ProcessJoinParams prms)Photon.Hive.HiveGameinlineprotected
LastTouchCheckIntervalMillisecondsPhoton.Hive.HiveGameprotected
LastTouchLimitMillisecondsPhoton.Hive.HiveGameprotected
LeaveOperationHandler(HivePeer peer, SendParameters sendParameters, LeaveRequest request)Photon.Hive.HiveGameinlineprotected
LobbyIdPhoton.Hive.HiveGame
LobbyPropertiesPhoton.Hive.HiveGame
LobbyTypePhoton.Hive.HiveGame
LogOperation(HivePeer peer, OperationRequest operationRequest)Photon.Hive.HiveGameinlineprotected
LogQueuePhoton.Hive.HiveGameprotected
MasterClientIdPhoton.Hive.HiveGame
MaxEmptyRoomTTLPhoton.Hive.Room
MaxPlayersPhoton.Hive.HiveGame
NamePhoton.Hive.Room
OnActorBanned(Actor actor)Photon.Hive.HiveHostGameinlineprotectedvirtual
OnActorDeactivated(Actor actor)Photon.Hive.HiveGameinline
OnActorRemoved(Actor actor)Photon.Hive.HiveGameinline
OnClose()Photon.Hive.HiveHostGameinlinevirtual
OnGamePropertiesChanged(SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotectedvirtual
OnUnknownType(Type type, ref object obj)Photon.Hive.HiveHostGameinline
PendingPluginContinuePhoton.Hive.HiveHostGameprotected
PlayerTTLPhoton.Hive.HiveGame
PluginPhoton.Hive.HiveHostGame
PluginInstancePhoton.Hive.HiveHostGame
ProcessBeforeCloseGame(CloseRequest request)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessBeforeJoinGame(JoinGameRequest joinRequest, SendParameters sendParameters, HivePeer peer)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessBeforeSetProperties(HivePeer peer, SetPropertiesRequest request, Hashtable oldValues, SendParameters sendParameters)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessCloseGame(object state)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessCreateGame(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessJoin(int actorNr, JoinGameRequest joinRequest, SendParameters sendParameters, ProcessJoinParams prms, HivePeer peer)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessLeaveGame(int actorNr, LeaveRequest request, SendParameters sendParameters, HivePeer peer)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessMessage(IMessage message)Photon.Hive.HiveGameinlineprotectedvirtual
ProcessRaiseEvent(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor)Photon.Hive.HiveHostGameinlineprotectedvirtual
ProcessSetProperties(HivePeer peer, bool result, string errorMsg, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveHostGameinlineprotectedvirtual
PropertiesPhoton.Hive.Room
PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEventCache(HivePeer litePeer, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotected
PublishEventDiconnected(Actor actor, int? newMasterClientId)Photon.Hive.HiveGameinline
PublishJoinEvent(HivePeer peer, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
PublishLeaveEvent(Actor actor, int? newMasterClientId)Photon.Hive.HiveGameinlineprotectedvirtual
PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
PublishUserIdPhoton.Hive.HiveGame
RaiseEventOperationHandler(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor)Photon.Hive.HiveGameinlineprotected
ReinitGame()Photon.Hive.HiveHostGameinlineprotected
Release()Photon.Hive.Roominline
RemoveInactiveActor(Actor actor)Photon.Hive.HiveHostGameinlinevirtual
RemovePeerFromGame(HivePeer peer, bool isCommingBack)Photon.Hive.HiveGameinlineprotectedvirtual
RemoveRoomPathPhoton.Hive.Roomprotected
RemoveRoomPathStringPhoton.Hive.Roomprotected
RemoveState enum namePhoton.Hive.Roomprotected
RemoveTimerPhoton.Hive.Roomprotected
RevertProperties(IDictionary oldPropertyValues, SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotected
Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.Roominline
Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0)Photon.Hive.Roominlineprotected
roomCachePhoton.Hive.Roomprotected
roomStatePhoton.Hive.Roomprotected
RoomStatePhoton.Hive.HiveGame
ScheduleMessage(IMessage message, long timeMs)Photon.Hive.Roominline
ScheduleRoomRemoval(int roomLiveTime)Photon.Hive.Roominlineprotected
SendErrorResponse(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null)Photon.Hive.HiveGameinlineprotectedvirtual
SetGameState(Dictionary< byte, byte[]> state)Photon.Hive.HiveHostGameinline
SetGameState(Dictionary< string, object > state)Photon.Hive.HiveHostGameinline
SetNewPropertyValues(SetPropertiesRequest request, out string errorMessage)Photon.Hive.HiveGameinlineprotectedvirtual
SetPropertiesRequestHandler(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
SuppressRoomEventsPhoton.Hive.HiveGame
this[object key]Photon.Hive.HiveHostGame
ToString()Photon.Hive.HiveGameinline
TryAddPeerToGame(HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
TryRemoveRoomFromCache()Photon.Hive.Roominlineprotected
UpdateCacheSlice(HivePeer peer, byte op, int? sliceIndex, ref string message)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, RaiseEventRequest raiseEventRequest, out string msg)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, byte eventCode, object data, byte cacheOp, out string msg)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, byte evCode, object data, CacheOperation cacheOp, ref string msg)Photon.Hive.HiveGameinlineprotected
ValidateAndFillSetPropertiesRequest(HivePeer peer, SetPropertiesRequest request, out string errorMsg)Photon.Hive.HiveGameinlineprotected
ValidateGame(HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected