Photon Server API

Photon.Hive.HiveGame Member List

This is the complete list of members for Photon.Hive.HiveGame, including all inherited members.

ActorEventCachePhoton.Hive.HiveGame
ActorsPhoton.Hive.HiveGame
ActorsManagerPhoton.Hive.HiveGame
AddExpectedUsers(JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
BeforeRemoveFromCache()Photon.Hive.Roominlinevirtual
CheckAfterJoinThisIsNewCreatedRoom(bool isNewActor)Photon.Hive.HiveGameinline
CheckBeforeJoinThisIsNewCreatedRoom(JoinGameRequest request)Photon.Hive.HiveGameinline
CheckUserOnJoinPhoton.Hive.HiveGame
CleanupActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
CreateGame(HivePeer peer, JoinGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
DeactivateActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
DeleteCacheOnLeavePhoton.Hive.HiveGame
Dispose()Photon.Hive.Roominline
Dispose(bool dispose)Photon.Hive.Roominlineprotectedvirtual
EmptyRoomLiveTimePhoton.Hive.Room
EnqueueMessage(IMessage message)Photon.Hive.Roominline
EnqueueOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.Roominline
EventCachePhoton.Hive.HiveGame
ExecuteOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
ExecutionFiberPhoton.Hive.Room
gameAppCountersPhoton.Hive.HiveGameprotected
GameAppCountersPhoton.Hive.HiveGame
gameStateFactoryPhoton.Hive.Roomprotected
GetActorByPeer(HivePeer peer)Photon.Hive.HiveGameinlineprotected
GetLobbyGameProperties(Hashtable source)Photon.Hive.HiveGameinlineprotected
GetLobbyGameProperties(Hashtable source, HashSet< object > list)Photon.Hive.HiveGameinlineprotected
GetOldPropertyValues(SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotected
GetUserJoinResponse(JoinGameRequest joinRequest, int actorNr, ProcessJoinParams prms)Photon.Hive.HiveGameinlineprotectedvirtual
GroupManagerPhoton.Hive.HiveGame
HandleChangeGroupsOperation(HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleCreateGameOperation(HivePeer peer, SendParameters sendParameters, CreateGameRequest createGameRequest)Photon.Hive.HiveGameinlineprotectedvirtual
HandleDebugGameOperation(HivePeer peer, DebugGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleGetPropertiesOperation(HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleJoinGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest)Photon.Hive.HiveGameinlineprotectedvirtual
HandleLeaveOperation(HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation)Photon.Hive.HiveGameinlineprotectedvirtual
HandleRaiseEventOperation(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleRemovePeerMessage(HivePeer peer, int reason, string details)Photon.Hive.HiveGameinlineprotectedvirtual
HandleSetPropertiesOperation(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HiveGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, int lastTouchLimitMilliseconds=0, int lastTouchCheckIntervalMilliseconds=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.HiveGameinline
InactiveActorsPhoton.Hive.HiveGame
IsDisposedPhoton.Hive.Room
IsOpenPhoton.Hive.HiveGame
IsPersistentPhoton.Hive.HiveGame
IsVisiblePhoton.Hive.HiveGame
Join(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor)Photon.Hive.HiveGameinlineprotected
JoinFailureHandler(byte leaveReason, HivePeer peer, JoinGameRequest request)Photon.Hive.HiveGameinlineprotectedvirtual
JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, int actorNr, ProcessJoinParams prms)Photon.Hive.HiveGameinlineprotected
LastTouchCheckIntervalMillisecondsPhoton.Hive.HiveGameprotected
LastTouchLimitMillisecondsPhoton.Hive.HiveGameprotected
LeaveOperationHandler(HivePeer peer, SendParameters sendParameters, LeaveRequest request)Photon.Hive.HiveGameinlineprotected
LobbyIdPhoton.Hive.HiveGame
LobbyPropertiesPhoton.Hive.HiveGame
LobbyTypePhoton.Hive.HiveGame
LogOperation(HivePeer peer, OperationRequest operationRequest)Photon.Hive.HiveGameinlineprotected
LogQueuePhoton.Hive.HiveGameprotected
MasterClientIdPhoton.Hive.HiveGame
MaxEmptyRoomTTLPhoton.Hive.Room
MaxPlayersPhoton.Hive.HiveGame
NamePhoton.Hive.Room
OnActorDeactivated(Actor actor)Photon.Hive.HiveGameinline
OnActorRemoved(Actor actor)Photon.Hive.HiveGameinline
OnClose()Photon.Hive.Roominlinevirtual
OnGamePropertiesChanged(SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotectedvirtual
PlayerTTLPhoton.Hive.HiveGame
ProcessMessage(IMessage message)Photon.Hive.HiveGameinlineprotectedvirtual
PropertiesPhoton.Hive.Room
PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEventCache(HivePeer litePeer, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotected
PublishEventDiconnected(Actor actor, int? newMasterClientId)Photon.Hive.HiveGameinline
PublishJoinEvent(HivePeer peer, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
PublishLeaveEvent(Actor actor, int? newMasterClientId)Photon.Hive.HiveGameinlineprotectedvirtual
PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
PublishUserIdPhoton.Hive.HiveGame
RaiseEventOperationHandler(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor)Photon.Hive.HiveGameinlineprotected
Release()Photon.Hive.Roominline
RemoveInactiveActor(Actor actor)Photon.Hive.HiveGameinlinevirtual
RemovePeerFromGame(HivePeer peer, bool isCommingBack)Photon.Hive.HiveGameinlineprotectedvirtual
RemoveRoomPathPhoton.Hive.Roomprotected
RemoveRoomPathStringPhoton.Hive.Roomprotected
RemoveState enum namePhoton.Hive.Roomprotected
RemoveTimerPhoton.Hive.Roomprotected
RevertProperties(IDictionary oldPropertyValues, SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotected
Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.Roominline
Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0)Photon.Hive.Roominlineprotected
roomCachePhoton.Hive.Roomprotected
roomStatePhoton.Hive.Roomprotected
RoomStatePhoton.Hive.HiveGame
ScheduleMessage(IMessage message, long timeMs)Photon.Hive.Roominline
ScheduleRoomRemoval(int roomLiveTime)Photon.Hive.Roominlineprotected
SendErrorResponse(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null)Photon.Hive.HiveGameinlineprotectedvirtual
SetNewPropertyValues(SetPropertiesRequest request, out string errorMessage)Photon.Hive.HiveGameinlineprotectedvirtual
SetPropertiesRequestHandler(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
SuppressRoomEventsPhoton.Hive.HiveGame
ToString()Photon.Hive.HiveGameinline
TryAddPeerToGame(HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
TryRemoveRoomFromCache()Photon.Hive.Roominlineprotected
UpdateCacheSlice(HivePeer peer, byte op, int? sliceIndex, ref string message)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, RaiseEventRequest raiseEventRequest, out string msg)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, byte eventCode, object data, byte cacheOp, out string msg)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(Actor actor, byte evCode, object data, CacheOperation cacheOp, ref string msg)Photon.Hive.HiveGameinlineprotected
ValidateAndFillSetPropertiesRequest(HivePeer peer, SetPropertiesRequest request, out string errorMsg)Photon.Hive.HiveGameinlineprotected
ValidateGame(HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected