This is the complete list of members for Photon.Hive.HiveGame, including all inherited members.
ActorEventCache | Photon.Hive.HiveGame | |
Actors | Photon.Hive.HiveGame | |
ActorsManager | Photon.Hive.HiveGame | |
AddExpectedUsers(JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual |
BeforeRemoveFromCache() | Photon.Hive.Room | inlinevirtual |
CheckAfterJoinThisIsNewCreatedRoom(bool isNewActor) | Photon.Hive.HiveGame | inline |
CheckBeforeJoinThisIsNewCreatedRoom(JoinGameRequest request) | Photon.Hive.HiveGame | inline |
CheckUserOnJoin | Photon.Hive.HiveGame | |
CleanupActor(Actor actor) | Photon.Hive.HiveGame | inlineprotectedvirtual |
CreateGame(HivePeer peer, JoinGameRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected |
DeactivateActor(Actor actor) | Photon.Hive.HiveGame | inlineprotectedvirtual |
DeleteCacheOnLeave | Photon.Hive.HiveGame | |
Dispose() | Photon.Hive.Room | inline |
Dispose(bool dispose) | Photon.Hive.Room | inlineprotectedvirtual |
EmptyRoomLiveTime | Photon.Hive.Room | |
EnqueueMessage(IMessage message) | Photon.Hive.Room | inline |
EnqueueOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.Hive.Room | inline |
EventCache | Photon.Hive.HiveGame | |
ExecuteOperation(HivePeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
ExecutionFiber | Photon.Hive.Room | |
gameAppCounters | Photon.Hive.HiveGame | protected |
GameAppCounters | Photon.Hive.HiveGame | |
gameStateFactory | Photon.Hive.Room | protected |
GetActorByPeer(HivePeer peer) | Photon.Hive.HiveGame | inlineprotected |
GetLobbyGameProperties(Hashtable source) | Photon.Hive.HiveGame | inlineprotected |
GetLobbyGameProperties(Hashtable source, HashSet< object > list) | Photon.Hive.HiveGame | inlineprotected |
GetOldPropertyValues(SetPropertiesRequest request) | Photon.Hive.HiveGame | inlineprotected |
GetUserJoinResponse(JoinGameRequest joinRequest, int actorNr, ProcessJoinParams prms) | Photon.Hive.HiveGame | inlineprotectedvirtual |
GroupManager | Photon.Hive.HiveGame | |
HandleChangeGroupsOperation(HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleCreateGameOperation(HivePeer peer, SendParameters sendParameters, CreateGameRequest createGameRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleDebugGameOperation(HivePeer peer, DebugGameRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleGetPropertiesOperation(HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleJoinGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleLeaveOperation(HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleRaiseEventOperation(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleRemovePeerMessage(HivePeer peer, int reason, string details) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HandleSetPropertiesOperation(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotectedvirtual |
HiveGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, int lastTouchLimitMilliseconds=0, int lastTouchCheckIntervalMilliseconds=0, ExtendedPoolFiber executionFiber=null) | Photon.Hive.HiveGame | inline |
InactiveActors | Photon.Hive.HiveGame | |
IsDisposed | Photon.Hive.Room | |
IsOpen | Photon.Hive.HiveGame | |
IsPersistent | Photon.Hive.HiveGame | |
IsVisible | Photon.Hive.HiveGame | |
Join(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected |
JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor) | Photon.Hive.HiveGame | inlineprotected |
JoinFailureHandler(byte leaveReason, HivePeer peer, JoinGameRequest request) | Photon.Hive.HiveGame | inlineprotectedvirtual |
JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, int actorNr, ProcessJoinParams prms) | Photon.Hive.HiveGame | inlineprotected |
LastTouchCheckIntervalMilliseconds | Photon.Hive.HiveGame | protected |
LastTouchLimitMilliseconds | Photon.Hive.HiveGame | protected |
LeaveOperationHandler(HivePeer peer, SendParameters sendParameters, LeaveRequest request) | Photon.Hive.HiveGame | inlineprotected |
LobbyId | Photon.Hive.HiveGame | |
LobbyProperties | Photon.Hive.HiveGame | |
LobbyType | Photon.Hive.HiveGame | |
LogOperation(HivePeer peer, OperationRequest operationRequest) | Photon.Hive.HiveGame | inlineprotected |
LogQueue | Photon.Hive.HiveGame | protected |
MasterClientId | Photon.Hive.HiveGame | |
MaxEmptyRoomTTL | Photon.Hive.Room | |
MaxPlayers | Photon.Hive.HiveGame | |
Name | Photon.Hive.Room | |
OnActorDeactivated(Actor actor) | Photon.Hive.HiveGame | inline |
OnActorRemoved(Actor actor) | Photon.Hive.HiveGame | inline |
OnClose() | Photon.Hive.Room | inlinevirtual |
OnGamePropertiesChanged(SetPropertiesRequest request) | Photon.Hive.HiveGame | inlineprotectedvirtual |
PlayerTTL | Photon.Hive.HiveGame | |
ProcessMessage(IMessage message) | Photon.Hive.HiveGame | inlineprotectedvirtual |
Properties | Photon.Hive.Room | |
PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEventCache(HivePeer litePeer, JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotected |
PublishEventDiconnected(Actor actor, int? newMasterClientId) | Photon.Hive.HiveGame | inline |
PublishJoinEvent(HivePeer peer, JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual |
PublishLeaveEvent(Actor actor, int? newMasterClientId) | Photon.Hive.HiveGame | inlineprotectedvirtual |
PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected |
PublishUserId | Photon.Hive.HiveGame | |
RaiseEventOperationHandler(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor) | Photon.Hive.HiveGame | inlineprotected |
Release() | Photon.Hive.Room | inline |
RemoveInactiveActor(Actor actor) | Photon.Hive.HiveGame | inlinevirtual |
RemovePeerFromGame(HivePeer peer, bool isCommingBack) | Photon.Hive.HiveGame | inlineprotectedvirtual |
RemoveRoomPath | Photon.Hive.Room | protected |
RemoveRoomPathString | Photon.Hive.Room | protected |
RemoveState enum name | Photon.Hive.Room | protected |
RemoveTimer | Photon.Hive.Room | protected |
RevertProperties(IDictionary oldPropertyValues, SetPropertiesRequest request) | Photon.Hive.HiveGame | inlineprotected |
Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | Photon.Hive.Room | inline |
Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0) | Photon.Hive.Room | inlineprotected |
roomCache | Photon.Hive.Room | protected |
roomState | Photon.Hive.Room | protected |
RoomState | Photon.Hive.HiveGame | |
ScheduleMessage(IMessage message, long timeMs) | Photon.Hive.Room | inline |
ScheduleRoomRemoval(int roomLiveTime) | Photon.Hive.Room | inlineprotected |
SendErrorResponse(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null) | Photon.Hive.HiveGame | inlineprotectedvirtual |
SetNewPropertyValues(SetPropertiesRequest request, out string errorMessage) | Photon.Hive.HiveGame | inlineprotectedvirtual |
SetPropertiesRequestHandler(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected |
SuppressRoomEvents | Photon.Hive.HiveGame | |
ToString() | Photon.Hive.HiveGame | inline |
TryAddPeerToGame(HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest) | Photon.Hive.HiveGame | inlineprotectedvirtual |
TryRemoveRoomFromCache() | Photon.Hive.Room | inlineprotected |
UpdateCacheSlice(HivePeer peer, byte op, int? sliceIndex, ref string message) | Photon.Hive.HiveGame | inlineprotected |
UpdateEventCache(Actor actor, RaiseEventRequest raiseEventRequest, out string msg) | Photon.Hive.HiveGame | inlineprotected |
UpdateEventCache(Actor actor, byte eventCode, object data, byte cacheOp, out string msg) | Photon.Hive.HiveGame | inlineprotected |
UpdateEventCache(Actor actor, byte evCode, object data, CacheOperation cacheOp, ref string msg) | Photon.Hive.HiveGame | inlineprotected |
ValidateAndFillSetPropertiesRequest(HivePeer peer, SetPropertiesRequest request, out string errorMsg) | Photon.Hive.HiveGame | inlineprotected |
ValidateGame(HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters) | Photon.Hive.HiveGame | inlineprotected |