AddOrUpdate(TKey key, TValue addValue, Func< TKey, TValue, TValue > updateValueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
AddOrUpdate(TKey key, Func< TKey, TValue > addValueFactory, Func< TKey, TValue, TValue > updateValueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
Clear() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
ContainsKey(TKey key) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
Count | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | |
Dispose() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
Dispose(bool disposing) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inlineprotectedvirtual |
GetOrAdd(TKey key, Func< TKey, TValue > valueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
Remove(TKey key) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary(int capacity) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary(IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary(int capacity, IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary(IDictionary< TKey, TValue > dictionary) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
SynchronizedDictionary(IDictionary< TKey, TValue > dictionary, IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
this[TKey key] | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | |
TryAdd(TKey key, TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
TryGetValue(TKey key, out TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
TryRemove(TKey key, out TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
TryUpdate(TKey key, TValue newValue, TValue comparisonValue) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |