Here is a list of all class members with links to the classes they belong to:
- b -
- BackOff
: Photon.SocketServer.ErrorCodes
- BandwidthCounterReader()
: Photon.Common.LoadBalancer.LoadShedding.Diagnostics.BandwidthCounterReader
- Banned
: Photon.Hive.Plugin.RemoveActorReason
- BaseStream
: ExitGames.IO.BigEndianBinaryReader
, ExitGames.IO.IBinaryReader
- BaseUrl
: Photon.Hive.WebRpc.Configuration.WebRpcSettings
- BaseValue
: ExitGames.Diagnostics.Counter.RawCounterSample
- BatchedEvents
: Photon.LoadBalancing.GameServer.GameUpdatesBatchEvent
- BatchPeriod
: Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings
, Photon.LoadBalancing.GameServer.GameUpdatesBatcherParams
- Before
: Photon.Common.Authentication.CustomAuthentication.ClientAuthenticationQueue.CreateParam
- BeforeAfterExecutor()
: ExitGames.Threading.BeforeAfterExecutor
- BeforeCloseGame()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- BeforeCloseGameCallInfo()
: Photon.Hive.Plugin.BeforeCloseGameCallInfo
- BeforeExecute
: ExitGames.Threading.BeforeAfterExecutor
- BeforeJoin()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- BeforeJoinComplete
: Photon.Hive.HivePeer.JoinStages
- BeforeJoinGameCallInfo()
: Photon.Hive.Plugin.BeforeJoinGameCallInfo
- BeforeRemoveFromCache()
: Photon.Hive.HiveHostGame
, Photon.Hive.Room
- BeforeSetProperties()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
, Photon.Hive.Plugin.PluginWrapper
- BeforeSetPropertiesCallInfo()
: Photon.Hive.Plugin.BeforeSetPropertiesCallInfo
- BigEndianBinaryReader()
: ExitGames.IO.BigEndianBinaryReader
- BigEndianBinaryWriter()
: ExitGames.IO.BigEndianBinaryWriter
- Binary
: Photon.Hive.Plugin.SerializableActor
, Photon.Hive.Plugin.SerializableGameState
- BinaryKey
: Photon.Hive.Actor
- BinaryPath
: Photon.SocketServer.ApplicationBase
- binaryTokenUsed
: Photon.LoadBalancing.GameServer.GameClientPeer
, Photon.LoadBalancing.MasterServer.MasterClientPeer
- BinrayPropertiesId
: Photon.Hive.Actor
- BLOCK_SIZE
: Photon.SocketServer.Security.CryptoBase
- Blocked
: Photon.SocketServer.Rpc.Protocols.InboundController
- BlockingQueue()
: ExitGames.Threading.BlockingQueue< T >
- BlockMessages()
: Photon.SocketServer.Rpc.Protocols.MessagesLimits
- BlockOperation()
: Photon.SocketServer.Rpc.Protocols.InboundController
, Photon.SocketServer.Rpc.Protocols.OperationLimits
- BoundedQueue()
: ExitGames.Concurrency.Core.BoundedQueue
- Broadcast
: Photon.Hive.Operations.SetPropertiesRequest
, Photon.Hive.Plugin.ISetPropertiesRequest
- BroadcastActorProperties
: Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Plugin.IJoinGameRequest
- BroadcastErrorInfoEvent()
: Photon.Hive.Plugin.IPluginHost
- BroadcastEvent()
: Photon.Hive.Plugin.IPluginHost
, Photon.Hive.Plugin.PluginBase
- BroadCastEvent< TPeer >()
: Photon.SocketServer.ApplicationBase
- BroadcastMessage< TPeer >()
: Photon.SocketServer.ApplicationBase
- BroadcastPropsChangesToAll
: Photon.Hive.GameState
- BroadcastPropsChangeToAll
: Photon.Hive.Plugin.RoomOptionFlags
- buffer
: Photon.SocketServer.Rpc.Protocols.WriteContext
- BuildVersion
: Photon.Hive.Plugin.PluginBase
- BuiltWithVersion
: Photon.Hive.Plugin.EnvironmentVersion
- BusinessQueueAvg
: Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Counter
- BusyWaitQueue()
: ExitGames.Concurrency.Core.BusyWaitQueue
- BytesInAndOutAvg
: Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Counter