This is the complete list of members for Photon.Hive.Room, including all inherited members.
BeforeRemoveFromCache() | Photon.Hive.Room | inlinevirtual |
Dispose() | Photon.Hive.Room | inline |
Dispose(bool dispose) | Photon.Hive.Room | inlineprotectedvirtual |
EmptyRoomLiveTime | Photon.Hive.Room | |
EnqueueMessage(IMessage message) | Photon.Hive.Room | inline |
EnqueueOperation(HivePeer peer, Operation operationRequest, SendParameters sendParameters) | Photon.Hive.Room | inline |
ExecuteOperation(HivePeer peer, Operation operation, SendParameters sendParameters) | Photon.Hive.Room | inlineprotectedvirtual |
ExecutionFiber | Photon.Hive.Room | |
gameStateFactory | Photon.Hive.Room | protected |
IsDisposed | Photon.Hive.Room | |
MaxEmptyRoomTTL | Photon.Hive.Room | |
Name | Photon.Hive.Room | |
OnClose() | Photon.Hive.Room | inlineprotectedvirtual |
ProcessMessage(IMessage message) | Photon.Hive.Room | inlineprotectedvirtual |
Properties | Photon.Hive.Room | |
PublishErrorInfoEvent(string errorMsg, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters) | Photon.Hive.Room | inlineprotected |
Release() | Photon.Hive.Room | inline |
removalStartTimestamp | Photon.Hive.Room | protected |
RemoveRoomPath | Photon.Hive.Room | protected |
RemoveRoomPathString | Photon.Hive.Room | protected |
RemoveState enum name | Photon.Hive.Room | protected |
RemoveTimer | Photon.Hive.Room | protected |
Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null) | Photon.Hive.Room | inline |
Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0) | Photon.Hive.Room | inlineprotected |
roomCache | Photon.Hive.Room | protected |
RoomCreationTS | Photon.Hive.Room | |
roomState | Photon.Hive.Room | protected |
ScheduleMessage(IMessage message, int timeMs) | Photon.Hive.Room | inline |
ScheduleRoomRemoval(int roomLiveTime) | Photon.Hive.Room | inlineprotected |
ToString() | Photon.Hive.Room | inline |
TryRemoveRoomFromCache() | Photon.Hive.Room | inlineprotected |
UtcCreated | Photon.Hive.Room |