Photon Server API Documentation v5.0RC1

Photon.Hive.HiveGame Member List

This is the complete list of members for Photon.Hive.HiveGame, including all inherited members.

ActiveActorsPhoton.Hive.HiveGameprotected
ActorEventCachePhoton.Hive.HiveGame
ActorsManagerPhoton.Hive.HiveGame
AddExpectedUsers(JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
BeforeRemoveFromCache()Photon.Hive.Roominlinevirtual
CacheDiscardedPhoton.Hive.HiveGame
CheckTotalPropertiesSize(SetPropertiesRequest setPropertiesRequest)Photon.Hive.HiveGameinlineprotected
CheckUserOnJoinPhoton.Hive.HiveGame
CleanupActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
CreateGame(HivePeer peer, JoinGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
DeactivateActor(Actor actor)Photon.Hive.HiveGameinlineprotectedvirtual
DeleteCacheOnLeavePhoton.Hive.HiveGame
Dispose()Photon.Hive.Roominline
Dispose(bool dispose)Photon.Hive.Roominlineprotectedvirtual
EmptyRoomLiveTimePhoton.Hive.Room
EmptyStringArrayPhoton.Hive.HiveGameprotectedstatic
EnqueueMessage(IMessage message)Photon.Hive.Roominline
EnqueueOperation(HivePeer peer, Operation operationRequest, SendParameters sendParameters)Photon.Hive.Roominline
EventCachePhoton.Hive.HiveGame
ExecuteOperation(HivePeer peer, Operation operation, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
ExecutionFiberPhoton.Hive.Room
GameAppCountersPhoton.Hive.HiveGame
gameAppCountersPhoton.Hive.HiveGameprotected
gameStateFactoryPhoton.Hive.Roomprotected
GetActorByPeer(HivePeer peer)Photon.Hive.HiveGameinlineprotected
GetLobbyGameProperties(Hashtable source)Photon.Hive.HiveGameinlineprotected
GetUserJoinResponse(JoinGameRequest joinRequest, Actor actor, ProcessJoinParams prms)Photon.Hive.HiveGameinlineprotectedvirtual
GroupManagerPhoton.Hive.HiveGameprotected
HandleChangeGroupsOperation(HivePeer peer, ChangeGroups changeGroupsRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleCreateGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest createGameRequest)Photon.Hive.HiveGameprotectedpure virtual
HandleDebugGameOperation(HivePeer peer, DebugGameRequest request, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleGetPropertiesOperation(HivePeer peer, GetPropertiesRequest getPropertiesRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
HandleJoinGameOperation(HivePeer peer, SendParameters sendParameters, JoinGameRequest joinGameRequest)Photon.Hive.HiveGameprotectedpure virtual
HandleLeaveOperation(HivePeer peer, SendParameters sendParameters, LeaveRequest leaveOperation)Photon.Hive.HiveGameprotectedpure virtual
HandleRaiseEventOperation(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters)Photon.Hive.HiveGameprotectedpure virtual
HandleRemovePeerMessage(HivePeer peer, int reason, string details)Photon.Hive.HiveGameprotectedpure virtual
HandleSetPropertiesOperation(HivePeer peer, SetPropertiesRequest request, SendParameters sendParameters)Photon.Hive.HiveGameprotectedpure virtual
HiveGame(string gameName, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.HiveGameinline
InactiveActorsPhoton.Hive.HiveGameprotected
IsDisposedPhoton.Hive.Room
IsFinishedPhoton.Hive.HiveGameprotected
IsOpenPhoton.Hive.HiveGame
IsPersistentPhoton.Hive.HiveGame
IsVisiblePhoton.Hive.HiveGame
JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor)Photon.Hive.HiveGameinlineprotected
JoinFailureHandler(byte leaveReason, HivePeer peer, JoinGameRequest request)Photon.Hive.HiveGameinlineprotectedvirtual
JoinSendResponseAndEvents(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, Actor actor, ProcessJoinParams prms)Photon.Hive.HiveGameinlineprotected
LeaveOperationHandler(HivePeer peer, SendParameters sendParameters, LeaveRequest request)Photon.Hive.HiveGameinlineprotected
LimitMaxPropertiesSizePerGamePhoton.Hive.HiveGame
LobbyIdPhoton.Hive.HiveGame
LobbyPropertiesPhoton.Hive.HiveGame
LobbyTypePhoton.Hive.HiveGame
LogOperation(HivePeer peer, OperationRequest operationRequest)Photon.Hive.HiveGameinlineprotected
LogQueuePhoton.Hive.HiveGameprotected
MasterClientIdPhoton.Hive.HiveGame
MaxEmptyRoomTTLPhoton.Hive.Room
MaxPlayersPhoton.Hive.HiveGame
NamePhoton.Hive.Room
OnActorDeactivated(Actor actor)Photon.Hive.HiveGameinline
OnActorRemoved(Actor actor)Photon.Hive.HiveGameinline
OnClose()Photon.Hive.HiveGameinlineprotectedvirtual
OnGameFull(HivePeer peer, JoinGameRequest joinGameRequest, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotectedvirtual
OnGamePropertiesChanged(SetPropertiesRequest request)Photon.Hive.HiveGameinlineprotectedvirtual
PlayerTTLPhoton.Hive.HiveGame
ProcessMessage(IMessage message)Photon.Hive.HiveGameinlineprotectedvirtual
PropertiesPhoton.Hive.Room
PublishErrorInfoEvent(string errorMsg, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(HiveEventBase e, Actor actor, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(HiveEventBase e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishEvent(EventData e, IEnumerable< Actor > actorList, SendParameters sendParameters)Photon.Hive.Roominlineprotected
PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters)Photon.Hive.HiveGameinlineprotected
RaiseEventOperationHandler(HivePeer peer, RaiseEventRequest raiseEventRequest, SendParameters sendParameters, Actor actor)Photon.Hive.HiveGameinlineprotected
Release()Photon.Hive.Roominline
removalStartTimestampPhoton.Hive.Roomprotected
RemoveInactiveActor(Actor actor)Photon.Hive.HiveGameinlinevirtual
RemovePeerFromGame(HivePeer peer, bool isComingBack)Photon.Hive.HiveGameinlineprotectedvirtual
RemoveRoomPathPhoton.Hive.Roomprotected
RemoveRoomPathStringPhoton.Hive.Roomprotected
RemoveState enum namePhoton.Hive.Roomprotected
RemoveTimerPhoton.Hive.Roomprotected
Room(string name, RoomCacheBase roomCache=null, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0, ExtendedPoolFiber executionFiber=null)Photon.Hive.Roominline
Room(string name, ExtendedPoolFiber executionFiber, RoomCacheBase roomCache, IGameStateFactory gameStateFactory=null, int maxEmptyRoomTTL=0)Photon.Hive.Roominlineprotected
roomCachePhoton.Hive.Roomprotected
RoomCreationTSPhoton.Hive.Room
RoomStatePhoton.Hive.HiveGameprotected
roomStatePhoton.Hive.Roomprotected
ScheduleMessage(IMessage message, int timeMs)Photon.Hive.Roominline
ScheduleRoomRemoval(int roomLiveTime)Photon.Hive.Roominlineprotected
SendErrorResponse(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null)Photon.Hive.HiveGameinlineprotectedvirtual
SendErrorResponseAndDisconnect(HivePeer peer, byte opCode, ErrorCode errorCode, string msg, SendParameters sendParameters, Dictionary< byte, object > errorData=null)Photon.Hive.HiveGameinlineprotected
SetNewPropertyValues(SetPropertiesRequest request, out string errorMessage)Photon.Hive.HiveGameinlineprotectedvirtual
SetProperties(int actorNr, Hashtable properties, Hashtable expected, bool broadcast)Photon.Hive.HiveGameinlineprotected
SuppressPlayerInfoPhoton.Hive.HiveGame
SuppressRoomEventsPhoton.Hive.HiveGame
ToString()Photon.Hive.HiveGameinline
TryAddPeerToGame(HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out ErrorCode errorcode, out string reason, JoinGameRequest joinRequest)Photon.Hive.HiveGameinlineprotectedvirtual
TryRemoveRoomFromCache()Photon.Hive.Roominlineprotected
UpdateCacheSlice(CacheOperation op, int actorNr, int? sliceIndex, out string message)Photon.Hive.HiveGameinlineprotected
UpdateEventCache(int actorNr, byte eventCode, object data, byte cacheOp, out string msg)Photon.Hive.HiveGameinlineprotected
UtcCreatedPhoton.Hive.Room
ValidateAndFillSetPropertiesRequest(HivePeer peer, SetPropertiesRequest request, out string errorMsg)Photon.Hive.HiveGameinlineprotected