| AddOrUpdate(TKey key, TValue addValue, Func< TKey, TValue, TValue > updateValueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| AddOrUpdate(TKey key, Func< TKey, TValue > addValueFactory, Func< TKey, TValue, TValue > updateValueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| Clear() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| ContainsKey(TKey key) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| Count | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | |
| Dispose() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| Dispose(bool disposing) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inlineprotectedvirtual |
| GetOrAdd(TKey key, Func< TKey, TValue > valueFactory) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| Remove(TKey key) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary() | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary(int capacity) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary(IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary(int capacity, IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary(IDictionary< TKey, TValue > dictionary) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| SynchronizedDictionary(IDictionary< TKey, TValue > dictionary, IEqualityComparer< TKey > comparer) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| this[TKey key] | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | |
| TryAdd(TKey key, TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| TryGetValue(TKey key, out TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| TryRemove(TKey key, out TValue value) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |
| TryUpdate(TKey key, TValue newValue, TValue comparisonValue) | ExitGames.Threading.SynchronizedDictionary< TKey, TValue > | inline |