This is the complete list of members for Quantum.Transform3D, including all inherited members.
Back | Quantum.Transform3D | |
Create(FPVector3 position=default) | Quantum.Transform3D | inlinestatic |
Create(FPVector3 position, FPQuaternion rotation) | Quantum.Transform3D | inlinestatic |
Down | Quantum.Transform3D | |
EulerAngles | Quantum.Transform3D | |
Forward | Quantum.Transform3D | |
GetHashCode() | Quantum.Transform3D | inline |
InverseTransformDirection(FPVector3 direction) | Quantum.Transform3D | |
InverseTransformPoint(FPVector3 position) | Quantum.Transform3D | |
Left | Quantum.Transform3D | |
LocalToWorldMatrix | Quantum.Transform3D | |
LookAt(FPVector3 position, FPVector3? up=null) | Quantum.Transform3D | inline |
Position | Quantum.Transform3D | |
PositionTeleportFrame | Quantum.Transform3D | |
Right | Quantum.Transform3D | |
Rotate(FPVector3 angles, bool normalize=true) | Quantum.Transform3D | inline |
Rotate(FP xAngle, FP yAngle, FP zAngle, bool normalize=true) | Quantum.Transform3D | inline |
Rotate(FPVector3 axis, FP angle, bool normalize=true) | Quantum.Transform3D | inline |
RotateAround(FPVector3 point, FPVector3 axis, FP angle, bool rotateTransform=true) | Quantum.Transform3D | inline |
Rotation | Quantum.Transform3D | |
RotationTeleportFrame | Quantum.Transform3D | |
Serialize(void *ptr, FrameSerializer serializer) | Quantum.Transform3D | inlinestatic |
SIZE | Quantum.Transform3D | static |
Teleport(FrameBase frame, FPVector3 position) | Quantum.Transform3D | inline |
Teleport(FrameBase frame, FPQuaternion rotation) | Quantum.Transform3D | inline |
Teleport(FrameBase frame, FPVector3 position, FPQuaternion rotation) | Quantum.Transform3D | inline |
Teleport(FrameBase frame, Transform3D *transform) | Quantum.Transform3D | inline |
TransformDirection(FPVector3 direction) | Quantum.Transform3D | |
TransformPoint(FPVector3 position) | Quantum.Transform3D | |
Up | Quantum.Transform3D | |
WorldToLocalMatrix | Quantum.Transform3D | |