Photon Quantum 3.0.0

Quantum.Transform3D Member List

This is the complete list of members for Quantum.Transform3D, including all inherited members.

BackQuantum.Transform3D
Create(FPVector3 position=default)Quantum.Transform3Dinlinestatic
Create(FPVector3 position, FPQuaternion rotation)Quantum.Transform3Dinlinestatic
DownQuantum.Transform3D
EulerAnglesQuantum.Transform3D
ForwardQuantum.Transform3D
GetHashCode()Quantum.Transform3Dinline
InverseTransformDirection(FPVector3 direction)Quantum.Transform3D
InverseTransformPoint(FPVector3 position)Quantum.Transform3D
LeftQuantum.Transform3D
LocalToWorldMatrixQuantum.Transform3D
LookAt(FPVector3 position, FPVector3? up=null)Quantum.Transform3Dinline
PositionQuantum.Transform3D
PositionTeleportFrameQuantum.Transform3D
RightQuantum.Transform3D
Rotate(FPVector3 angles, bool normalize=true)Quantum.Transform3Dinline
Rotate(FP xAngle, FP yAngle, FP zAngle, bool normalize=true)Quantum.Transform3Dinline
Rotate(FPVector3 axis, FP angle, bool normalize=true)Quantum.Transform3Dinline
RotationQuantum.Transform3D
RotationTeleportFrameQuantum.Transform3D
Serialize(void *ptr, FrameSerializer serializer)Quantum.Transform3Dinlinestatic
SIZEQuantum.Transform3Dstatic
Teleport(FrameBase frame, FPVector3 position)Quantum.Transform3Dinline
Teleport(FrameBase frame, FPQuaternion rotation)Quantum.Transform3Dinline
Teleport(FrameBase frame, FPVector3 position, FPQuaternion rotation)Quantum.Transform3Dinline
Teleport(FrameBase frame, Transform3D *transform)Quantum.Transform3Dinline
TransformDirection(FPVector3 direction)Quantum.Transform3D
TransformPoint(FPVector3 position)Quantum.Transform3D
UpQuantum.Transform3D
WorldToLocalMatrixQuantum.Transform3D