Photon Quantum 3.0.0

Quantum.PhysicsBody2D Member List

This is the complete list of members for Quantum.PhysicsBody2D, including all inherited members.

AddAngularImpulse(FP amount)Quantum.PhysicsBody2Dinline
AddForce(FPVector2 amount, FPVector2? relativePoint=null)Quantum.PhysicsBody2Dinline
AddForceAtPosition(FPVector2 force, FPVector2 position, Transform2D transform)Quantum.PhysicsBody2Dinline
AddForceAtPosition(FPVector2 force, FPVector2 position, Transform2D *transform)Quantum.PhysicsBody2Dinline
AddLinearImpulse(FPVector2 amount, FPVector2? relativePoint=null)Quantum.PhysicsBody2Dinline
AddLinearImpulseAtPosition(FPVector2 impulse, FPVector2 position, Transform2D transform)Quantum.PhysicsBody2Dinline
AddLinearImpulseAtPosition(FPVector2 impulse, FPVector2 position, Transform2D *transform)Quantum.PhysicsBody2Dinline
AddTorque(FP amount)Quantum.PhysicsBody2Dinline
AllowSleepingQuantum.PhysicsBody2D
AngularDragQuantum.PhysicsBody2D
AngularVelocityQuantum.PhysicsBody2D
CenterOfMassQuantum.PhysicsBody2D
ClearForce()Quantum.PhysicsBody2Dinline
ClearTorque()Quantum.PhysicsBody2Dinline
ConfigFlags enum nameQuantum.PhysicsBody2D
CreateDynamic(FP mass, FP drag, FP angularDrag, Boolean allowSleeping, Boolean awakenByKinematics=false, Boolean freezeRotation=false, FPVector2? centerOfMass=null, NullableFP gravityScale=default)Quantum.PhysicsBody2Dinlinestatic
CreateDynamic(FP mass, FP drag=default, FP angularDrag=default, ConfigFlags bodyConfig=ConfigFlags.Default, FPVector2? centerOfMass=null, NullableFP gravityScale=default)Quantum.PhysicsBody2Dinlinestatic
CreateKinematic()Quantum.PhysicsBody2Dinlinestatic
DragQuantum.PhysicsBody2D
EnabledQuantum.PhysicsBody2D
ForceQuantum.PhysicsBody2D
FreezeRotationQuantum.PhysicsBody2D
GetInertia()Quantum.PhysicsBody2Dinline
GetPointVelocity(FPVector2 point, Transform2D *bodyTransform)Quantum.PhysicsBody2Dinline
GetRelativePointVelocity(FPVector2 point, Transform2D *bodyTransform)Quantum.PhysicsBody2Dinline
GravityScaleQuantum.PhysicsBody2D
InitBody(FP bodyMass, FP drag, FP angularDrag, ConfigFlags bodyConfig, FPVector2? centerOfMass=null, NullableFP gravityScale=default)Quantum.PhysicsBody2Dinline
IsAwakenedByKinematicsQuantum.PhysicsBody2D
IsKinematicQuantum.PhysicsBody2D
IsSleepingQuantum.PhysicsBody2D
MassQuantum.PhysicsBody2D
MassInverseQuantum.PhysicsBody2D
ResetCenterOfMass(FrameBase f, EntityRef entity)Quantum.PhysicsBody2Dinline
ResetInertia(FrameBase frame, EntityRef entity)Quantum.PhysicsBody2Dinline
Serialize(void *ptr, FrameSerializer serializer)Quantum.PhysicsBody2Dinlinestatic
SetInertia(FP inertia)Quantum.PhysicsBody2Dinline
SIZEQuantum.PhysicsBody2Dstatic
Sleep()Quantum.PhysicsBody2Dinline
TorqueQuantum.PhysicsBody2D
UseContinuousCollisionDetectionQuantum.PhysicsBody2D
VelocityQuantum.PhysicsBody2D
WakeUp()Quantum.PhysicsBody2Dinline