Photon Quantum 3.0.0

Quantum.CharacterController3D Member List

This is the complete list of members for Quantum.CharacterController3D, including all inherited members.

AddBroadPhaseQuery(FrameBase frame, EntityRef entity, int? layerMask=null)Quantum.CharacterController3Dinline
BroadPhaseQueryQuantum.CharacterController3D
BroadPhaseQueryIndexQuantum.CharacterController3D
ComputeRawMovement(FrameBase frame, EntityRef entity, Transform3D *transform, CharacterController3D *kcc, FPVector3 direction, IKCCCallbacks3D callback=null, int? layerMask=null, bool? useManifoldNormal=null)Quantum.CharacterController3Dinlinestatic
ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform3D *transform, CharacterController3D *kcc, FPVector3 direction, IKCCCallbacks3D callback=null, int? layerMask=null, bool? useManifoldNormal=null)Quantum.CharacterController3Dinlinestatic
ConfigQuantum.CharacterController3D
GroundedQuantum.CharacterController3D
Init(FrameBase frame, CharacterController3DConfig config=null)Quantum.CharacterController3Dinline
Init(FrameThreadSafe frame, CharacterController3DConfig config=null)Quantum.CharacterController3Dinline
Jump(FrameBase frame, bool ignoreGrounded=false, FP? impulse=null)Quantum.CharacterController3Dinline
Jump(FrameThreadSafe frame, bool ignoreGrounded=false, FP? impulse=null)Quantum.CharacterController3Dinline
JumpedQuantum.CharacterController3D
MaxSpeedQuantum.CharacterController3D
Move(FrameBase frame, EntityRef entity, FPVector3 direction, IKCCCallbacks3D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null)Quantum.CharacterController3Dinline
Move(FrameThreadSafe frame, EntityRef entity, FPVector3 direction, IKCCCallbacks3D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null)Quantum.CharacterController3Dinline
Serialize(void *p, FrameSerializer serializer)Quantum.CharacterController3Dinlinestatic
SetConfig(FrameBase frame, CharacterController3DConfig config=null)Quantum.CharacterController3Dinline
SetConfig(FrameThreadSafe frame, CharacterController3DConfig config=null)Quantum.CharacterController3Dinline
SIZEQuantum.CharacterController3Dstatic
VelocityQuantum.CharacterController3D