Photon Quantum 3.0.0

Quantum.CharacterController2D Member List

This is the complete list of members for Quantum.CharacterController2D, including all inherited members.

AddBroadPhaseQuery(FrameBase frame, EntityRef entity, int? layerMask=null)Quantum.CharacterController2Dinline
BroadPhaseQueryQuantum.CharacterController2D
BroadPhaseQueryIndexQuantum.CharacterController2D
ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default)Quantum.CharacterController2Dinlinestatic
ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null)Quantum.CharacterController2Dinlinestatic
ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null)Quantum.CharacterController2Dinlinestatic
ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default)Quantum.CharacterController2Dinlinestatic
ConfigQuantum.CharacterController2D
GroundedQuantum.CharacterController2D
Init(FrameBase frame, CharacterController2DConfig config=null)Quantum.CharacterController2Dinline
Init(FrameThreadSafe frame, CharacterController2DConfig config=null)Quantum.CharacterController2Dinline
Jump(FrameBase frame, bool ignoreGrounded=false, FP? impulse=null)Quantum.CharacterController2Dinline
Jump(FrameThreadSafe frame, bool ignoreGrounded=false, FP? impulse=null)Quantum.CharacterController2Dinline
JumpedQuantum.CharacterController2D
MaxSpeedQuantum.CharacterController2D
Move(FrameBase frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null)Quantum.CharacterController2Dinline
Move(FrameThreadSafe frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null)Quantum.CharacterController2Dinline
Serialize(void *p, FrameSerializer serializer)Quantum.CharacterController2Dinlinestatic
SetConfig(FrameBase frame, CharacterController2DConfig config=null)Quantum.CharacterController2Dinline
SetConfig(FrameThreadSafe frame, CharacterController2DConfig config=null)Quantum.CharacterController2Dinline
SIZEQuantum.CharacterController2Dstatic
VelocityQuantum.CharacterController2D