This is the complete list of members for Quantum.CharacterController2D, including all inherited members.
AddBroadPhaseQuery(FrameBase frame, EntityRef entity, int? layerMask=null) | Quantum.CharacterController2D | inline |
BroadPhaseQuery | Quantum.CharacterController2D | |
BroadPhaseQueryIndex | Quantum.CharacterController2D | |
ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default) | Quantum.CharacterController2D | inlinestatic |
ComputeRawMovement(FrameBase frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null) | Quantum.CharacterController2D | inlinestatic |
ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, Transform2DVertical *tVertical, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null) | Quantum.CharacterController2D | inlinestatic |
ComputeRawMovement(FrameThreadSafe frame, EntityRef entity, Transform2D *transform, CharacterController2D *kcc, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, bool? useManifoldNormal=null, FP verticalPosition=default, FP verticalHeight=default) | Quantum.CharacterController2D | inlinestatic |
Config | Quantum.CharacterController2D | |
Grounded | Quantum.CharacterController2D | |
Init(FrameBase frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline |
Init(FrameThreadSafe frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline |
Jump(FrameBase frame, bool ignoreGrounded=false, FP? impulse=null) | Quantum.CharacterController2D | inline |
Jump(FrameThreadSafe frame, bool ignoreGrounded=false, FP? impulse=null) | Quantum.CharacterController2D | inline |
Jumped | Quantum.CharacterController2D | |
MaxSpeed | Quantum.CharacterController2D | |
Move(FrameBase frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null) | Quantum.CharacterController2D | inline |
Move(FrameThreadSafe frame, EntityRef entity, FPVector2 direction, IKCCCallbacks2D callback=null, int? layerMask=null, Boolean? useManifoldNormal=null, FP? deltaTime=null) | Quantum.CharacterController2D | inline |
Serialize(void *p, FrameSerializer serializer) | Quantum.CharacterController2D | inlinestatic |
SetConfig(FrameBase frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline |
SetConfig(FrameThreadSafe frame, CharacterController2DConfig config=null) | Quantum.CharacterController2D | inline |
SIZE | Quantum.CharacterController2D | static |
Velocity | Quantum.CharacterController2D |