Photon Quantum 3.0.0

Photon.Deterministic.FPVector2 Member List

This is the complete list of members for Photon.Deterministic.FPVector2, including all inherited members.

Angle(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
Barycentric(FPVector2 value1, FPVector2 value2, FPVector2 value3, FP t1, FP t2)Photon.Deterministic.FPVector2inlinestatic
CalculateLeft(FPVector2 vector)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonArea(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonCentroid(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonInertiaFactor(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonLocalSupport(FPVector2[] vertices, ref FPVector2 localDir)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonLocalSupport(FPVector2 *vertices, int verticesCount, ref FPVector2 localDir)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonNormals(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
CalculatePolygonRadius(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
CalculateRight(FPVector2 vector)Photon.Deterministic.FPVector2inlinestatic
CatmullRom(FPVector2 value1, FPVector2 value2, FPVector2 value3, FPVector2 value4, FP t)Photon.Deterministic.FPVector2inlinestatic
Clamp(FPVector2 value, FPVector2 min, FPVector2 max)Photon.Deterministic.FPVector2inlinestatic
ClampMagnitude(FPVector2 vector, FP maxLength)Photon.Deterministic.FPVector2inlinestatic
Cross(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
Determinant(FPVector2 v1, FPVector2 v2)Photon.Deterministic.FPVector2inlinestatic
Distance(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
DistanceSquared(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
Dot(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
DownPhoton.Deterministic.FPVector2static
Equals(Object obj)Photon.Deterministic.FPVector2inline
Equals(FPVector2 other)Photon.Deterministic.FPVector2inline
FlipWindingOrder(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
FPVector2(Int32 x, Int32 y)Photon.Deterministic.FPVector2inline
FPVector2(FP x, FP y)Photon.Deterministic.FPVector2inline
FPVector2(FP value)Photon.Deterministic.FPVector2inline
GetHashCode()Photon.Deterministic.FPVector2inline
Hermite(FPVector2 value1, FPVector2 tangent1, FPVector2 value2, FPVector2 tangent2, FP t)Photon.Deterministic.FPVector2inlinestatic
IsClockWise(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
IsCounterClockWise(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
IsLeftOf(FPVector2 vector)Photon.Deterministic.FPVector2inline
IsPolygonConvex(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
IsRightOf(FPVector2 vector)Photon.Deterministic.FPVector2inline
LeftPhoton.Deterministic.FPVector2static
Lerp(FPVector2 start, FPVector2 end, FP t)Photon.Deterministic.FPVector2inlinestatic
LerpUnclamped(FPVector2 start, FPVector2 end, FP t)Photon.Deterministic.FPVector2inlinestatic
MagnitudePhoton.Deterministic.FPVector2
MakeClockWise(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
MakeCounterClockWise(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
Max(FPVector2 value1, FPVector2 value2)Photon.Deterministic.FPVector2inlinestatic
Max(params FPVector2[] vectors)Photon.Deterministic.FPVector2inlinestatic
MaxValuePhoton.Deterministic.FPVector2static
Min(FPVector2 value1, FPVector2 value2)Photon.Deterministic.FPVector2inlinestatic
Min(params FPVector2[] vectors)Photon.Deterministic.FPVector2inlinestatic
MinValuePhoton.Deterministic.FPVector2static
MoveTowards(FPVector2 from, FPVector2 to, FP maxDelta)Photon.Deterministic.FPVector2inlinestatic
Normalize(FPVector2 value)Photon.Deterministic.FPVector2inlinestatic
Normalize(FPVector2 value, out FP magnitude)Photon.Deterministic.FPVector2inlinestatic
NormalizedPhoton.Deterministic.FPVector2
OnePhoton.Deterministic.FPVector2static
operator!=(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
operator*(FPVector2 v, FP s)Photon.Deterministic.FPVector2inlinestatic
operator*(FP s, FPVector2 v)Photon.Deterministic.FPVector2inlinestatic
operator*(FPVector2 v, Int32 s)Photon.Deterministic.FPVector2inlinestatic
operator*(Int32 s, FPVector2 v)Photon.Deterministic.FPVector2inlinestatic
operator+(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
operator-(FPVector2 v)Photon.Deterministic.FPVector2inlinestatic
operator-(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
operator/(FPVector2 v, FP s)Photon.Deterministic.FPVector2inlinestatic
operator/(FPVector2 v, Int32 s)Photon.Deterministic.FPVector2inlinestatic
operator==(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
OXYPhoton.Deterministic.FPVector2
PolygonNormalsAreValid(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
Radians(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
RadiansSigned(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
RadiansSignedSkipNormalize(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
RadiansSkipNormalize(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
RecenterPolygon(FPVector2[] vertices)Photon.Deterministic.FPVector2inlinestatic
Reflect(FPVector2 vector, FPVector2 normal)Photon.Deterministic.FPVector2inlinestatic
RightPhoton.Deterministic.FPVector2static
Rotate(FPVector2[] vectors, FP radians)Photon.Deterministic.FPVector2inlinestatic
Rotate(FPVector2 vector, FP radians)Photon.Deterministic.FPVector2inlinestatic
Rotate(FPVector2[] vectors, FP sin, FP cos)Photon.Deterministic.FPVector2inlinestatic
Rotate(FPVector2 vector, FP sin, FP cos)Photon.Deterministic.FPVector2inlinestatic
Scale(FPVector2 a, FPVector2 b)Photon.Deterministic.FPVector2inlinestatic
Serialize(void *ptr, IDeterministicFrameSerializer serializer)Photon.Deterministic.FPVector2inlinestatic
SIZEPhoton.Deterministic.FPVector2static
SmoothStep(FPVector2 start, FPVector2 end, FP t)Photon.Deterministic.FPVector2inlinestatic
SqrMagnitudePhoton.Deterministic.FPVector2
ToString()Photon.Deterministic.FPVector2inline
UpPhoton.Deterministic.FPVector2static
UseableMaxPhoton.Deterministic.FPVector2static
UseableMinPhoton.Deterministic.FPVector2static
XPhoton.Deterministic.FPVector2
XOYPhoton.Deterministic.FPVector2
XXPhoton.Deterministic.FPVector2
XXXPhoton.Deterministic.FPVector2
XXYPhoton.Deterministic.FPVector2
XYPhoton.Deterministic.FPVector2
XYOPhoton.Deterministic.FPVector2
XYXPhoton.Deterministic.FPVector2
XYYPhoton.Deterministic.FPVector2
YPhoton.Deterministic.FPVector2
YXPhoton.Deterministic.FPVector2
YXXPhoton.Deterministic.FPVector2
YXYPhoton.Deterministic.FPVector2
YYPhoton.Deterministic.FPVector2
YYXPhoton.Deterministic.FPVector2
YYYPhoton.Deterministic.FPVector2
ZeroPhoton.Deterministic.FPVector2static