AssignSession(DeterministicSession session) | Photon.Deterministic.IDeterministicGame | |
CreateFrame(IDisposable context) | Photon.Deterministic.IDeterministicGame | |
CreateFrame(IDisposable context, Byte[] data) | Photon.Deterministic.IDeterministicGame | |
CreateFrameContext() | Photon.Deterministic.IDeterministicGame | |
DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified) | Photon.Deterministic.IDeterministicGame | |
GetExtraErrorFrameDumpData(DeterministicFrame frame) | Photon.Deterministic.IDeterministicGame | |
GetInputInMemorySize() | Photon.Deterministic.IDeterministicGame | |
GetInputSerializedFixedSize() | Photon.Deterministic.IDeterministicGame | |
GetVerifiedFrame(int tick) | Photon.Deterministic.IDeterministicGame | |
OnChecksumComputed(Int32 frame, ulong checksum) | Photon.Deterministic.IDeterministicGame | |
OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames) | Photon.Deterministic.IDeterministicGame | |
OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Photon.Deterministic.IDeterministicGame | |
OnDestroy() | Photon.Deterministic.IDeterministicGame | |
OnGameEnded() | Photon.Deterministic.IDeterministicGame | |
OnGameResync() | Photon.Deterministic.IDeterministicGame | |
OnGameStart(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
OnInputConfirmed(DeterministicFrameInputTemp input) | Photon.Deterministic.IDeterministicGame | |
OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data) | Photon.Deterministic.IDeterministicGame | |
OnLocalInput(Int32 frame, Int32 playerSlot) | Photon.Deterministic.IDeterministicGame | |
OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Photon.Deterministic.IDeterministicGame | |
OnLocalPlayerAddFailed(int playerSlot, string message) | Photon.Deterministic.IDeterministicGame | |
OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Photon.Deterministic.IDeterministicGame | |
OnLocalPlayerRemoveFailed(int playerSlot, string message) | Photon.Deterministic.IDeterministicGame | |
OnPluginDisconnect(string reason) | Photon.Deterministic.IDeterministicGame | |
OnSerializedInput(byte *encoded, Array dst) | Photon.Deterministic.IDeterministicGame | |
OnSimulate(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
OnSimulateFinished(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
OnSimulationBegin() | Photon.Deterministic.IDeterministicGame | |
OnSimulationEnd() | Photon.Deterministic.IDeterministicGame | |
OnUpdateDone() | Photon.Deterministic.IDeterministicGame | |
Session | Photon.Deterministic.IDeterministicGame | |