Photon Quantum 3.0.0

Photon.Deterministic.IDeterministicGame Member List

This is the complete list of members for Photon.Deterministic.IDeterministicGame, including all inherited members.

AssignSession(DeterministicSession session)Photon.Deterministic.IDeterministicGame
CreateFrame(IDisposable context)Photon.Deterministic.IDeterministicGame
CreateFrame(IDisposable context, Byte[] data)Photon.Deterministic.IDeterministicGame
CreateFrameContext()Photon.Deterministic.IDeterministicGame
DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified)Photon.Deterministic.IDeterministicGame
GetExtraErrorFrameDumpData(DeterministicFrame frame)Photon.Deterministic.IDeterministicGame
GetInputInMemorySize()Photon.Deterministic.IDeterministicGame
GetInputSerializedFixedSize()Photon.Deterministic.IDeterministicGame
GetVerifiedFrame(int tick)Photon.Deterministic.IDeterministicGame
OnChecksumComputed(Int32 frame, ulong checksum)Photon.Deterministic.IDeterministicGame
OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames)Photon.Deterministic.IDeterministicGame
OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData)Photon.Deterministic.IDeterministicGame
OnDestroy()Photon.Deterministic.IDeterministicGame
OnGameEnded()Photon.Deterministic.IDeterministicGame
OnGameResync()Photon.Deterministic.IDeterministicGame
OnGameStart(DeterministicFrame state)Photon.Deterministic.IDeterministicGame
OnInputConfirmed(DeterministicFrameInputTemp input)Photon.Deterministic.IDeterministicGame
OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data)Photon.Deterministic.IDeterministicGame
OnLocalInput(Int32 frame, Int32 playerSlot)Photon.Deterministic.IDeterministicGame
OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player)Photon.Deterministic.IDeterministicGame
OnLocalPlayerAddFailed(int playerSlot, string message)Photon.Deterministic.IDeterministicGame
OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player)Photon.Deterministic.IDeterministicGame
OnLocalPlayerRemoveFailed(int playerSlot, string message)Photon.Deterministic.IDeterministicGame
OnPluginDisconnect(string reason)Photon.Deterministic.IDeterministicGame
OnSerializedInput(byte *encoded, Array dst)Photon.Deterministic.IDeterministicGame
OnSimulate(DeterministicFrame state)Photon.Deterministic.IDeterministicGame
OnSimulateFinished(DeterministicFrame state)Photon.Deterministic.IDeterministicGame
OnSimulationBegin()Photon.Deterministic.IDeterministicGame
OnSimulationEnd()Photon.Deterministic.IDeterministicGame
OnUpdateDone()Photon.Deterministic.IDeterministicGame
SessionPhoton.Deterministic.IDeterministicGame