Photon Quantum 3.0.0

Quantum.QuantumGame Member List

This is the complete list of members for Quantum.QuantumGame, including all inherited members.

AddPlayer(RuntimePlayer data)Quantum.QuantumGameinline
AddPlayer(Int32 playerSlot, RuntimePlayer data)Quantum.QuantumGameinline
AssetSerializerQuantum.QuantumGame
AssignSession(DeterministicSession session)Quantum.QuantumGameinline
CheckTrackedHeapAllocations()Quantum.QuantumGameinline
ConfigurationsQuantum.QuantumGame
CreateFrame()Quantum.QuantumGameinline
CreateFrameContext()Quantum.QuantumGameinline
CreateSavegame(bool includeDb=false)Quantum.QuantumGameinline
DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified)Quantum.QuantumGameinline
EventWaitingForConfirmationCountQuantum.QuantumGame
FramesQuantum.QuantumGame
GameFlagsQuantum.QuantumGame
GetExtraErrorFrameDumpData(DeterministicFrame frame)Quantum.QuantumGameinline
GetInputInMemorySize()Quantum.QuantumGameinline
GetInputSerializedFixedSize()Quantum.QuantumGameinline
GetInstantReplaySnapshot(int frame)Quantum.QuantumGameinline
GetInstantReplaySnapshots(int startFrame, int endFrame, List< Frame > frames)Quantum.QuantumGameinline
GetLocalPlayers()Quantum.QuantumGameinline
GetLocalPlayerSlots()Quantum.QuantumGameinline
GetRecordedReplay(bool includeChecksums=false, bool includeDb=false, QuantumJsonFriendlyDataBlob.Encoder customAssetDbSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customRuntimeConfigSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customInputSerializer=null)Quantum.QuantumGameinline
GetVerifiedFrame(int tick)Quantum.QuantumGameinline
HeapExtraCountQuantum.QuantumGame
InitCallbacks()Quantum.QuantumGameinline
InstantReplayConfigQuantum.QuantumGame
InterpolationFactorQuantum.QuantumGame
OnChecksumComputed(Int32 frame, ulong checksum)Quantum.QuantumGameinline
OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames)Quantum.QuantumGameinline
OnChecksumErrorFrameDump(int actorId, int frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData)Quantum.QuantumGameinline
Photon::Deterministic::IDeterministicGame.OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData)Photon.Deterministic.IDeterministicGame
OnDestroy()Quantum.QuantumGameinline
OnGameEnded()Quantum.QuantumGameinline
OnGameResync()Quantum.QuantumGameinline
OnGameStart(DeterministicFrame f)Quantum.QuantumGameinline
OnInputConfirmed(DeterministicFrameInputTemp input)Quantum.QuantumGameinline
OnInputSetConfirmed(int tick, int length, byte[] data)Quantum.QuantumGameinline
Photon::Deterministic::IDeterministicGame.OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data)Photon.Deterministic.IDeterministicGame
OnLocalInput(Int32 frame, Int32 playerSlot)Quantum.QuantumGameinline
OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player)Quantum.QuantumGameinline
OnLocalPlayerAddFailed(int playerSlot, string message)Quantum.QuantumGameinline
OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player)Quantum.QuantumGameinline
OnLocalPlayerRemoveFailed(int playerSlot, string message)Quantum.QuantumGameinline
OnPluginDisconnect(string reason)Quantum.QuantumGameinline
OnSerializedInput(byte *encoded, Array result)Quantum.QuantumGameinline
OnSimulate(DeterministicFrame state)Quantum.QuantumGameinline
OnSimulateFinished(DeterministicFrame state)Quantum.QuantumGameinline
OnSimulationBegin()Quantum.QuantumGameinline
OnSimulationEnd()Quantum.QuantumGameinline
OnUpdateDone()Quantum.QuantumGameinline
PlayerIsLocal(PlayerRef playerRef)Quantum.QuantumGameinline
ProfilerSampleGeneratedQuantum.QuantumGame
QuantumGame(in QuantumGameStartParameters startParams)Quantum.QuantumGameinline
RecordedChecksumsQuantum.QuantumGame
RecordedInputsQuantum.QuantumGame
RecordInputStreamQuantum.QuantumGame
RemoveAllPlayers()Quantum.QuantumGameinline
RemovePlayer()Quantum.QuantumGameinline
RemovePlayer(Int32 playerSlot)Quantum.QuantumGameinline
ResourceManagerQuantum.QuantumGame
SendCommand(DeterministicCommand command)Quantum.QuantumGameinline
SendCommand(Int32 playerSlot, DeterministicCommand command)Quantum.QuantumGameinline
SessionQuantum.QuantumGame
SetPredictionArea(FPVector3 position, FP radius)Quantum.QuantumGameinline
SetPredictionArea(FPVector2 position, FP radius)Quantum.QuantumGameinline
StartRecordingChecksums()Quantum.QuantumGameinline
StartRecordingInput(Int32? startFrame=null)Quantum.QuantumGameinline
StartRecordingInstantReplaySnapshots()Quantum.QuantumGameinline
StartVerifyingChecksums(ChecksumFile checksums)Quantum.QuantumGameinline