AddPlayer(RuntimePlayer data) | Quantum.QuantumGame | inline |
AddPlayer(Int32 playerSlot, RuntimePlayer data) | Quantum.QuantumGame | inline |
AssetSerializer | Quantum.QuantumGame | |
AssignSession(DeterministicSession session) | Quantum.QuantumGame | inline |
CheckTrackedHeapAllocations() | Quantum.QuantumGame | inline |
Configurations | Quantum.QuantumGame | |
CreateFrame() | Quantum.QuantumGame | inline |
CreateFrameContext() | Quantum.QuantumGame | inline |
CreateSavegame(bool includeDb=false) | Quantum.QuantumGame | inline |
DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified) | Quantum.QuantumGame | inline |
EventWaitingForConfirmationCount | Quantum.QuantumGame | |
Frames | Quantum.QuantumGame | |
GameFlags | Quantum.QuantumGame | |
GetExtraErrorFrameDumpData(DeterministicFrame frame) | Quantum.QuantumGame | inline |
GetInputInMemorySize() | Quantum.QuantumGame | inline |
GetInputSerializedFixedSize() | Quantum.QuantumGame | inline |
GetInstantReplaySnapshot(int frame) | Quantum.QuantumGame | inline |
GetInstantReplaySnapshots(int startFrame, int endFrame, List< Frame > frames) | Quantum.QuantumGame | inline |
GetLocalPlayers() | Quantum.QuantumGame | inline |
GetLocalPlayerSlots() | Quantum.QuantumGame | inline |
GetRecordedReplay(bool includeChecksums=false, bool includeDb=false, QuantumJsonFriendlyDataBlob.Encoder customAssetDbSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customRuntimeConfigSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customInputSerializer=null) | Quantum.QuantumGame | inline |
GetVerifiedFrame(int tick) | Quantum.QuantumGame | inline |
HeapExtraCount | Quantum.QuantumGame | |
InitCallbacks() | Quantum.QuantumGame | inline |
InstantReplayConfig | Quantum.QuantumGame | |
InterpolationFactor | Quantum.QuantumGame | |
OnChecksumComputed(Int32 frame, ulong checksum) | Quantum.QuantumGame | inline |
OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames) | Quantum.QuantumGame | inline |
OnChecksumErrorFrameDump(int actorId, int frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Quantum.QuantumGame | inline |
Photon::Deterministic::IDeterministicGame.OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Photon.Deterministic.IDeterministicGame | |
OnDestroy() | Quantum.QuantumGame | inline |
OnGameEnded() | Quantum.QuantumGame | inline |
OnGameResync() | Quantum.QuantumGame | inline |
OnGameStart(DeterministicFrame f) | Quantum.QuantumGame | inline |
OnInputConfirmed(DeterministicFrameInputTemp input) | Quantum.QuantumGame | inline |
OnInputSetConfirmed(int tick, int length, byte[] data) | Quantum.QuantumGame | inline |
Photon::Deterministic::IDeterministicGame.OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data) | Photon.Deterministic.IDeterministicGame | |
OnLocalInput(Int32 frame, Int32 playerSlot) | Quantum.QuantumGame | inline |
OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline |
OnLocalPlayerAddFailed(int playerSlot, string message) | Quantum.QuantumGame | inline |
OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline |
OnLocalPlayerRemoveFailed(int playerSlot, string message) | Quantum.QuantumGame | inline |
OnPluginDisconnect(string reason) | Quantum.QuantumGame | inline |
OnSerializedInput(byte *encoded, Array result) | Quantum.QuantumGame | inline |
OnSimulate(DeterministicFrame state) | Quantum.QuantumGame | inline |
OnSimulateFinished(DeterministicFrame state) | Quantum.QuantumGame | inline |
OnSimulationBegin() | Quantum.QuantumGame | inline |
OnSimulationEnd() | Quantum.QuantumGame | inline |
OnUpdateDone() | Quantum.QuantumGame | inline |
PlayerIsLocal(PlayerRef playerRef) | Quantum.QuantumGame | inline |
ProfilerSampleGenerated | Quantum.QuantumGame | |
QuantumGame(in QuantumGameStartParameters startParams) | Quantum.QuantumGame | inline |
RecordedChecksums | Quantum.QuantumGame | |
RecordedInputs | Quantum.QuantumGame | |
RecordInputStream | Quantum.QuantumGame | |
RemoveAllPlayers() | Quantum.QuantumGame | inline |
RemovePlayer() | Quantum.QuantumGame | inline |
RemovePlayer(Int32 playerSlot) | Quantum.QuantumGame | inline |
ResourceManager | Quantum.QuantumGame | |
SendCommand(DeterministicCommand command) | Quantum.QuantumGame | inline |
SendCommand(Int32 playerSlot, DeterministicCommand command) | Quantum.QuantumGame | inline |
Session | Quantum.QuantumGame | |
SetPredictionArea(FPVector3 position, FP radius) | Quantum.QuantumGame | inline |
SetPredictionArea(FPVector2 position, FP radius) | Quantum.QuantumGame | inline |
StartRecordingChecksums() | Quantum.QuantumGame | inline |
StartRecordingInput(Int32? startFrame=null) | Quantum.QuantumGame | inline |
StartRecordingInstantReplaySnapshots() | Quantum.QuantumGame | inline |
StartVerifyingChecksums(ChecksumFile checksums) | Quantum.QuantumGame | inline |